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The Search

Jason Godbey · Apr 13, 2017

PC

N/A

About

Embark on a journey of discovery and inspiration in The Search - a story-driven puzzle-adventure set in a mysterious world where art comes to life! In an unknown world, you'll search for clues about the nature of this place, as well as your own past. Guided only by the letters of a mysterious stranger, you'll find that this universe works differently from our own. It's a world in which obstacles can be overcome by your own creativity - and where art comes to life to create tears in the fabric of reality. Who wrote the letters that guide you? What is the nature of this surreal, enchanted universe? And why were you chosen to take this journey?

Trailers & screenshots

Scores by platform

PC

Critic 6.9 (3 critics) · Gamer 6.6

Critic reviews

  • COGconnected

    James Paley · May 31, 2017

    8.1
    Once your time with the game is done, you may want to stop playing games for a while. You may just want to learn about Carl Jung. For me, in spite of the lack of variety among the puzzles and the short length, this game got me thinking. If you make art of any kind, or used to, or want to start, The Search will be a rewarding experience that’s worth your time and attention.
  • Hey Poor Player

    Heather Johnson Yu · Apr 24, 2017

    8.0
    For the cost of your morning coffee, you can enjoy this small, really beautiful game (in about the amount of time you’d finish said cup). If you’re up to listening to some of the concepts discussed and simultaneously feel like your life isn’t going in the direction you’d like it to be going, this might actually be the game for you. It’s recommended that you go into this game with an open mind and an appreciation for the beautiful graphics – keeping the focus on those things will ensure that you get the most out of this pretty little game.
  • Game Grin

    Olly Smith · Oct 04, 2017

    4.5
    For an hour-long experience, the main thing I took away from The Search were cheap puzzle mechanics and quotes by American lecturer Joseph Campbell. If the game’s main themes were not as openly sermonising, then I could see the narrative being less tedious and players would get more out of it. But sadly, the extent of the story would have been much better suited as an essay, short film, or poem.

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