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Terrorarium

Stitch Media · Jul 28, 2020

PC

Rating pending

About

Terrorarium is a 3D puzzle platformer about wanton destruction & adorable gore across a galaxy of community-designed murder gardens. Conquer dangerous alien worlds as a feisty granny with a chip on her shoulder and an army of cute but expendable walking mushrooms.

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PC

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Critic reviews

  • 3rd-strike.com

    Noparg · Aug 17, 2020

    5.5
    “I went into Terrorarium expecting a fun and colorful little game, what I found was something where I was constantly fighting the mechanics. By the end of the base game, which can be beaten in around 4 hours, I was completely fed up with the gremlins and their constant wails when thrown. There is nothing challenging here besides how frail the player is, nothing forces you to think or solve a problem, it just becomes a trudge through level after level.”
  • God is a Geek

    Chris Hyde · Jul 29, 2020

    5.5
    Terrorarium has bags of swagger and style and is clearly banking on its level creator to add longevity. It’s even drafted in some design students to submit levels so there’s already some additional content good to go at launch. But even these highly skilled designers struggled to overcome the fiddly controls and clunky aesthetics.
  • Gamezo

    Kyle · Jul 27, 2020

    5.6
    Sometimes you don’t. This puts you off attempting anything outrageous or risky in your gameplay and punishes you for trying. It’s hard to decide if this is the marker of a tough game or one that stifles an exploration of its levels and mechanics. I suppose the way people use the level editor will ultimately decide…
  • Game Watcher

    Gavin Herman · Jul 27, 2020

    3.5
    Escorting the Moguus loses its luster fast and becomes frustrating. There’s a repelling quality to the game that can’t be saved by its comedy or art. Terrarium feels more akin to a tool, something to introduce game students to puzzle design. Maybe it works fine for someone who wants to learn design, but I can’t stand playing the game itself beyond ten minutes at a time. In theory, it’s a wacky puzzle. In practice, it’s an unfun slog.

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