Look past the out-of-character presence of difficulty at the start or perhaps the limitation of its procedural dungeon design and what you’ll find is a strategy RPG with as much charm, personality and character to carry through the same manner of grand adventure any fellow RPG might invoke. Reflecting more so the best and perhaps worst in a player’s ambition for all-round victory — that in itself, perhaps, Rezrog‘s true lasting appeal.

Rezrog
Soaphog · May 31, 2017
About
Test your fighting spirit as you take your party of brave adventurers on an epic quest to restore peace to the lands of Rezrog in this table-top inspired, turn-based, dungeon crawler. Upgrade your skills & tactically exploit enemy weaknesses as you try to handle everything the dungeons will throw at you.
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Critic reviews
- This is very much one of those games that substitutes procedural generation for actual variety, as though having hallways that go in different directions every time you play was actually a substitute for varied and interesting monster design or having lots of varied environments (though to be fair to Rezrog, sometimes the brown cubes that make up every level are orange or purple instead.) While not the worst game I’ve ever played, I truly can’t fathom why anyone would put up with Rezrog when there are a few zillion other games just like it, many of which are much, much better.
- 7.0Rezrog captures something special in it’s gameplay and design. Though not flawless in it’s execution there is plenty here to experience and love. If you are looking for a roguelike dungeon crawler you can pick up and play for a few hours or one to sink countless hours into, this is a title for you.
- 7.0Rezrog could do for an infusion of story, variety, and life to keep things interesting. Instead, it feels like a Dungeon Master using the same tricks over and over again for long stretches of time before they come up with anything new or interesting to match the interesting starting context on which it kicks off.
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