1.0
Maybe I missed the point of Recontact: Istanbul. It’s been called a fusion of game and art by it’s creator, and I have to disagree. Trying to find the suspect in each clip made me miss whatever art could be found, and poor design choices made the gameplay frustrating in the extreme. There’s a cool concept underlying this game, and I think with a little more thought and development it could be fun. Recontact: Istanbul misses a key design point that all studios to follow: it’s ok for game to be frustrating, so long as the player can also enjoy it.
