5.0
Moto Rush GT isn’t so much bad as it is simple. Take the controls: they’re refined and perfect, but there’s not enough of them. Moving left or right, with the odd speed up or wheelie, doesn’t offer enough agency to really vary an approach or try out new things. Tracks are all straight lines, too, so the designers run out of methods for making them look or feel different. There’s not enough joy to support everything else.






