
Moebius: Empire Rising
Phoenix Online Studios · Apr 15, 2014
About
Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles. When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. Why would the U.S. government hire him -- a dealer of high-end antiques -- to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him?
Trailers & screenshots
Scores by platform
6.3
Critic reviews
- The Escapist5.0It's an uninspiring and, despite the promise of the concept, rather boring affair, until it's just about to wrap up, when it very suddenly switches gears into full-on infuriating. I had high hopes for Moebius: Empire Rising, but while it shows early promise it ultimately falls far short of living up to it. I suspect that Jane Jensen has a good story to tell, but this is definitely not the way to go about it.
- Polygon4.0Ultimately, Moebius' technical glitches and visual blemishes mean nothing. In a stronger game, with good writing and consistent puzzle design, they'd be small distractions. But Moebius' ugliness goes right to its core, with a misogynistic tone, awful main character and poor storytelling.
- Joystiq4.0Ultimately, Moebius feels like an early version of a full game, something that needs playtesting and a keen critical eye before it's ready for public consumption. Even fanfiction authors have editors.
- Hardcore Gamer3.0The most insidious thing about Moebius is that you don’t know how wretched it truly is until the very end. Sure, it’s tedious, stupid, ugly and glitchy, but you don’t really grasp it until all of that culminates in the last act.
- Game Revolution8.0Worrisome backers can rest easy with this investment. The intriguing and bromantic tale manages to introduce some fresh concepts in the well-established point-and-click genre. While I had my own ideas about how close Malachi and David should be, and there were some antiquated hang-ups in execution, this is a neat game for fans of Jensen and the genre alike.
- USGamer9.0You'll power through the story in about 10 hours or so, but this feels like a good length, particularly as the ending strongly implies this isn't the last we've seen of Malachi Rector. Once you're done, there's little incentive to replay save to experience the story again -- though for some, this will be motivation enough, much like a good book.
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