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Mittelborg: City of Mages

Armatur Games · Nov 29, 2018

PC · PS4 · Xbox One · Switch

Teen

About

A single-player fantasy saga tells about an upcoming collapse of the world as we know it. With emphasis on decision making, this game is a wild mix of turn-based strategy, rogue-like and survival.

Trailers & screenshots

Scores by platform

PC

No critic reviews yet · Gamer 6.0

PlayStation 4

No critic reviews yet · No ratings yet

Xbox One

No critic reviews yet · No ratings yet

Nintendo Switch

Critic 4.0 (3 critics) · No ratings yet

Critic reviews

  • GameSpace.com

    Scott Jeslis · Aug 19, 2020

    5.0
    The design concept behind Mittelborg: City Of Mages seemed to have a lot of potential. One can forgive the non-engaging gameplay but any enjoyment is quickly hampered by frustrating control and a no-brains, overt advisory information approach. The game becomes less about skill and more about random chance.
  • Pure Nintendo

    Rachel Poli · Jul 31, 2020

    3.0
    City-building and resource management games are fun, but only when you have creative control. Mittelborg: City of Mages didn’t deliver. It held your hand throughout the game, only allowing you to do what it wanted. The overall gameplay was dull, and, because of that, I didn’t care at all about the story or protecting the city.. There was plenty of potential in this game, but it ultimately didn’t deliver for me.
  • TheXboxHub

    Dave Ozzy · Apr 05, 2021

    4.0
    Mittelborg: City of Mages on Xbox manages to remove pretty much anything that would lead to interest or a satisfying choice. If it was brave enough to hand the reins to the player, it might have gone somewhere interesting, but – as it stands – this is a lightweight board game with most of the pieces removed.
  • Finger Guns

    Sean Davies · Jul 30, 2020

    4.0
    Played almost entirely on one screen with clunky controls and game play which has you at the mercy of a random number generator, Mittleborg: City of Mages is quite a tedious game to play. It’ll kill a few hours of spare time as you get to grips with what the game is trying to achieve but the experience quickly degenerates into a mundane, repetitive resource management game that’ll have you reaching for something else.

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