
Metroid: Samus Returns
MercurySteam · Sep 15, 2017
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- TechRaptor9.0Metroid: Samus Returns isn’t just a simple reimagining that improves on the original game's limitations and notable issues. It’s a phenomenal blueprint of the 2D Metroid formula that captures the series’ best elements while adding in gameplay refinements and mechanics that feel just right. Some repetition lingers, but that's hardly enough to hold the game back from returning Metroid to the top tier of platforming.
- Dual Shockers6.5Metroid: Samus Returns is a remake that plays it close to the original, for both good and the bad. To its credit, the story (or lack thereof) is still a thrilling exercise of environmental storytelling and the puzzles are varied and interesting; however, the lack of boss variety, experimental stop-and-go gameplay, and dated visuals make this Metroid title more of a love letter for old-school fans, and potentially a chore to those more accustomed to contemporary genre norms.
- Hardcore Gamer8.0While not allowing for the subterranean trek through SR388 to fully flourish in its own individual right, Metroid: Samus Returns is nonetheless a highly enjoyable remake of one of the series’ more overlooked and forgotten entrants. With new items and gameplay mechanics added into the mix, not to mention the surprisingly tense confrontations with the many titular foes throughout, Nintendo’s own take on how Metroid 2 would and should fare in the modern age is frantic in its action but carefully balanced by the series’ slow-burning exploration. With Metroid Prime 4 looming on the horizon, the signs here at least are notably promising.
- Gaming Bolt9.0Metroid: Samus Returns is a triumphant return to form for the franchise, and its greatest victory is that it makes it feel as though Samus never left to begin with.
- Hey Poor Player9.0This revitalization project between Nintendo and Mercury Steam is a beacon of hope for so much. Hope for Metroid to see a new era of great new games. Hope for moving forward in terms of what the series’ 2D entries can be, without just sticking to the same formulas (something a few million Metroidvanias on Steam could learn from). And hope that more collaborations like this may come in the future, where indie developers clearly inspired by Nintendo have teh chance to work side-by-side with the studio that started…everything. It’s a hopeful day in the dark workings of the cosmos. Samus has returned.
- GameSpew7.0Metroid: Samus Returns’ amalgamation of some things old and some things new results in a 2D Metroid game that, while at its most evolved, is caught in somewhat of an identity crisis. There are brief flickers of brilliance showing us what this exploratory new take on the series could have been, but it often finds itself carrying the overbearing weight of being a pseudo-authentic remake. Metroid: Samus Returns will satisfy most, but leaves too much to be desired to be considered a true leap forward.
Gamer reviews
Metroid: Samus Returns
Samus Returns very much accomplishes just as masterful a remake of metroid 2 as Zero Mission did of metroid 1 unfortunately the foundation it is build on isn't quite as stable. Firstly the game looks great as while I would have preferred sprite work the 3d models do an excellent job at creating the trademark atmosphere and allow for cool camera tricks unseen in previous games. The music as always is killer creating fitting ambiance and being tunes to bop your head to in equal measure. The gameplay is great once again with samus feeling as good as ever and the new melee counter and free aim are great additions that add to the level design possibilities. SR38 is beautifully brought to life with vibrant environments not possible due to the limitations of the gb. However one limitation that can't be overcome is the games core structure of killing metroids to progress. In the beginning this isn't so bad but the repetitive fights eventually wear out their welcome and become a pain to complete especially due to the bloating added in an attempt to make each fight more epic. The game in general feels a bit bloated compared to its contemporaries and comes close to being overly long-winded. The unfortunate reality is that it was inevitable for it to turn out this way as removing the metroid system which was created due to gb limitations is impossible as it is the games defining characteristic. Don't get me wrong samus returns is a great game and brilliant remake but unlike the original metroid it is impossible to get rid of all the archaic elements without destroying the games identity
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