The Dark Eye: Memoria does not break the mold of what came before, instead choosing to improve and build on those foundations. It does this while also delivering an even more compelling story than the original.

Memoria
Daedalic Entertainment · Aug 29, 2013
About
Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills.
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- The Dark Eye: Memoria is a great representation of a classic point-and-click adventure that is heavily steeped in The Dark Eye mythos. While the game should fulfill all your expectations for an adventure game you might fall victim to some of the game's puzzle frustration. Perhaps fans of The Dark Eye role-playing tabletop game can overcome this easier than an adventure game enthusiast.
- Memoria takes everything Chains of Satinav did right, and improves on it. Puzzles are more enjoyable, the scope of the story is much bigger -especially Sadja’s part of it- and the game’s weaving of two distinct stories works surprisingly well. However, we wouldn’t recommend playing Memoria as a standalone title, simply because you’ll get more enjoyment out of Geron’s story after you’ve completed Chains of Satinav.
- 8.0The Dark Eye: Memoria is the best reason to play Chains of Satinav, not just to fully comprehend the story, but also to appreciate the evolution of the series. With memorable characters, interesting gameplay elements, and attention to detail turns Memoria into a pretty good adventure game.
- 8.1Memoria is a great title, and is a high water mark for Daedelic Entertainment. By providing challenging puzzles and an engaging story while largely avoiding frustrating scenarios, Memoria hits a sweet spot that should appeal to almost anyone interested in the adventure or puzzle genres.
- 7.0It’s a parade of fabulous characters and scenarios, and the storytelling matches the pace. If Daedalic can untangle the control issues for future titles, and perhaps add an in-game help system (or file off the edges of their more abstract puzzles), then they’re on the way to creating a classic.
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