
KATANA KAMI: A Way of the Samurai Story
ACQUIRE Corp. · Feb 20, 2020
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Critic reviews
- 5.0Despite decent music and my love for samurai games, there is little to recommend in Katana Kami: A Way of the Samurai Story. There is little pay-off to finishing the game, aside from a cut scene and a new post-game dungeon. The bugs and clunky menus encountered along the way make the journey a slog. There are plenty of better roguelites, loot-driven RPGs, and samurai games out there.
- 7.0Katanakami: A Way of the Samurai Story is on the easier side of the spectrum for a Mystery Dungeon title, but the way it infuses the genre with decent swordplay.
- Katama Kami: A Way of the Samurai Story is a well-crafted adventure that mixes rogue-lites with sword play in interesting ways. The risk/reward system for the dungeon crawling is something that keeps you on your toes at all times, while carefully balancing equipment stashes with what you bring out in the field is trial and error at its best.
- 7.0You’re not going to blown away by Katana Kami: A Way of the Samurai Story. Don’t expect it to amaze you in any way. It is, however, a very enjoyable dungeon crawler that’s very easy to sink time into.
- 6.0Being a small-scaled spin-off did hamper some of its more ambitious ideas. Nevertheless, Katana Kami: A Way of the Samurai Story isn’t quite the Way of the Samurai game I wanted but that doesn’t make it terrible; there is just an untapped well of potential that it ultimately fails to reach though.
- 6.0But by far the weakest part of Katana Kami is its user interface. Menus are rough to say the least. Even something as simple as switching weapons or organising your inventory can be a chore, often forcing you to click through several confirmation screens that aren't clearly signposted. It's just not good enough for a game that revolves around loot and item management.
Gamer reviews
I've played for around 20 hours or so at this point. It repetitive....very repetitive. However if you're like me and you like repetitive gaming then way of the samurai will make you happy. \*\*\*SPOILERS\*\*\* The game allows you to level up swords, your character (only in the tree world), and your blacksmithing relationship with the blacksmith. You literally start from level 1 regardless of what level you exited the tree world the night before. Honestly its kind of annoying until you get used to it. Also ganking (pvp) exists in the game. Once in the tree world you will see that another player is on the same level you're on in online mode. You can choose to defeat the level together but most of the time they just try to kill you and they can take your stuff. Around B20 mobs get way harder and i suggest a sword of at least 80 sharpness and quality 4 or else it gets ugly. The whole premise of the game is to make more money so that you pay the ransom sums of a warlord. With that said money is hard to come by....especially in the quantity you will need it in the 4th exchange (27k). So expect to grind that out for all the days you get (7 days) to make the money. Oh yea the max sum you can carry is 999....but you can get accessories that enhance that to what I've seen as 3000. None the less that's a lot of runs. The skills you learn with each sword are not really worth leveling them to level 50 but if you achieve chase then you need to do it. You are probably solid with the skills of each sword at level 25 of the sword level. Overall i like it and I'll play it until I'm tired of it.
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