
Impulse Rogue
Neith Owl Games · Dec 31, 2024
About
As You step inside the portal created by Edore the Wizard, you arrive at a fantasy world starting at the Cerebrum Forest, populated by hollow and corrupted memories or as people call it "Demons of Self".
You play as a young Spirit on a Journey, Noctua the Ambitious Owl, or Rena the Sympathetic Fox.
While the destiny of other’s minds in hand, you need to choose between the dark path or the light path for becoming a Spirit Legend, although you might be against something else entirely.
Impulse – Journey to Unconscious is an action souls-borne game set in a world created by the minds of dark Gothic Age citizens.
Guide Noctua or Rena and experience their journey to become a spirit legend in the spirit world by helping two lost souls finding their own path, away from the hollowness and what lies there.
A World Full of Excitement and Many-forms Corrupted Memories
A world totally created in how a person would see the world not the world as it is with a variety of situations with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats await you besides revealing what the owners of those minds hides deeply down.
Visual Concept
Inspired by The Gothic Age as it connects the dark harsh architecture of the Castle Age with The Beauty of the Roman Empire.
Spiritual Quests and Multiple Endings
Depending on how you choose the path, dark or light, you interconnect procedural quests that goes as you change your play style from facing the past and corrupted memories or sneaking, running away from them, which will affect how the story ends, both for you, as the young spirit, and the one you’re helping.
Darkness System and Becoming a Legend
You can choose which society you want to become a legend among them, the Light Spirit Council or the High Dark Spirits, even both, as each of them has its own merits and benefits in their style of defending the souls of other creatures.
As The High Dark Spirits can grant you multiple techniques using your weapon, whilst the Light Spirit Council grants you ways sneaking and not being detected easily.
You play as a young Spirit on a Journey, Noctua the Ambitious Owl, or Rena the Sympathetic Fox.
While the destiny of other’s minds in hand, you need to choose between the dark path or the light path for becoming a Spirit Legend, although you might be against something else entirely.
Impulse – Journey to Unconscious is an action souls-borne game set in a world created by the minds of dark Gothic Age citizens.
Guide Noctua or Rena and experience their journey to become a spirit legend in the spirit world by helping two lost souls finding their own path, away from the hollowness and what lies there.
A World Full of Excitement and Many-forms Corrupted Memories
A world totally created in how a person would see the world not the world as it is with a variety of situations with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats await you besides revealing what the owners of those minds hides deeply down.
Visual Concept
Inspired by The Gothic Age as it connects the dark harsh architecture of the Castle Age with The Beauty of the Roman Empire.
Spiritual Quests and Multiple Endings
Depending on how you choose the path, dark or light, you interconnect procedural quests that goes as you change your play style from facing the past and corrupted memories or sneaking, running away from them, which will affect how the story ends, both for you, as the young spirit, and the one you’re helping.
Darkness System and Becoming a Legend
You can choose which society you want to become a legend among them, the Light Spirit Council or the High Dark Spirits, even both, as each of them has its own merits and benefits in their style of defending the souls of other creatures.
As The High Dark Spirits can grant you multiple techniques using your weapon, whilst the Light Spirit Council grants you ways sneaking and not being detected easily.
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