
HammerBorn: Tears Of Mani
Hareware Studios · May 2, 2022
About
Step into adventure in this Immersive, procedural roguelike experience!
HammerBorn: Tears of Mani is a 3D VR Rouge-like game designed
to create a sense of wonder and adventure through
procedurally generated realms of dungeon crawling fun!
Currently 20 enemy types are planned to add a sense of variety, depth,
and engaging gameplay to the overall feel of the experience.
Cross oceans aboard real-time physical sea vessels, throw a boomerang
or take a glider from the peak of a nearby mountain. Take part in a
larger-than-myth Quest to Uncover the HammerBorn!
Current state:
-Functional Overworld Terrain Generation
-2 enemies ready, 4 more in dev
-50 different items
-Bow & arrow
-Climbing
-Simple(and buggy) MP co-op via desktop display
-Combat works but needs to be improved upon.
-Glider is functional, needs improvement
-Crafting system nearly completed
-Loot is available by killing mobs, and discovering it randomly by points of interest.
-Health system & recovery items, functional but needs work
-Stats are not yet saved
-First Boss is in development
-Dungeon entrances spawn on the overworld. Entering saves the game & your inventory.
Dying means you reload the last save. currently if you reach the exit, you keep anything in your
pockets and backpack.
Onward To Adventure!
**this is an Early Access Release Development and is subject to change
HammerBorn: Tears of Mani is a 3D VR Rouge-like game designed
to create a sense of wonder and adventure through
procedurally generated realms of dungeon crawling fun!
Currently 20 enemy types are planned to add a sense of variety, depth,
and engaging gameplay to the overall feel of the experience.
Cross oceans aboard real-time physical sea vessels, throw a boomerang
or take a glider from the peak of a nearby mountain. Take part in a
larger-than-myth Quest to Uncover the HammerBorn!
Current state:
-Functional Overworld Terrain Generation
-2 enemies ready, 4 more in dev
-50 different items
-Bow & arrow
-Climbing
-Simple(and buggy) MP co-op via desktop display
-Combat works but needs to be improved upon.
-Glider is functional, needs improvement
-Crafting system nearly completed
-Loot is available by killing mobs, and discovering it randomly by points of interest.
-Health system & recovery items, functional but needs work
-Stats are not yet saved
-First Boss is in development
-Dungeon entrances spawn on the overworld. Entering saves the game & your inventory.
Dying means you reload the last save. currently if you reach the exit, you keep anything in your
pockets and backpack.
Onward To Adventure!
**this is an Early Access Release Development and is subject to change
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