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Destiny Expansion II: House of Wolves

Bungie · May 19, 2015

PS4 · Xbox One · PS3 · Xbox 360

Teen

About

Expand your Destiny adventure with a wealth of weapons, armor, and gear earned in new story missions, three new competitive multiplayer arenas, and a new cooperative Strike and Raid.

Trailers & screenshots

Scores by platform

PlayStation 4

Critic 6.7 (13 critics) · Gamer 8.8

7.5

Xbox One

Critic 7.3 (3 critics) · Gamer 6.4

7.1

PlayStation 3

No critic reviews yet · Gamer 9.2

Xbox 360

No critic reviews yet · No ratings yet

Critic reviews

  • Polygon

    Samit Sarkar · May 29, 2015

    7.0
    House of Wolves finally starts to follow through on a bit of Destiny's promise. There's something in it for everybody, from PvP fans to co-op players to the five people who care about the game's story. The expansion doesn't fix most of Destiny's myriad problems, and it doesn't meaningfully change the moment-to-moment experience of playing the game. But House of Wolves is the first time since Destiny launched eight and a half months ago that I feel a glimmer of hope about the game's future.
  • IGN

    Jose Otero · May 28, 2015

    7.5
    House of Wolves wisely eliminates the worst parts of The Dark Below by offering a faster method to level gear, a better campaign, and varied endgame activities, assuming you have a regular crew to partake of them with. If you don’t, expect to get a lot less out of this expansion, but overall, it’s still a step in the right direction for Destiny.
  • Game Zone

    Joe Donato · May 27, 2015

    8.5
    Bungie stumbled through the gate with Destiny’s launch and course-corrected too harshly with The Dark Below, so it’s quite a surprise to see House of Wolves arrive with such confidence. Whether in the quality of the gear or the quality of the content itself, House of Wolves represents Destiny at its most giving -- its most rewarding. Rather than giving us a carrot on a stick they’ve tossed us into a room full of carrots and dared us to eat our way out.
  • Arcade Sushi

    Paul Goodman · May 27, 2015

    7.0
    "House of Wolves" feels like it takes Destiny a step forward and a step back at the same time. The new modes feel designed to give cooperative and competitive-minded players new challenges to tackle, which is great if you’re a dedicated player who has already logged dozens of hours playing the core game. On the other hand, casual players will feel left out with the continued lack of matchmaking, and those hoping for a more robust chapter in Destiny’s story aren’t going to feel fully satisfied fighting through Skolas’ rebellion.
  • Attack of the Fanboy

    Anthony DeCicco · May 25, 2015

    8.0
    However, by doing so it seems to wrap it up in a nice bow to the point that it may be a little too easy to reach max level. There is no new experience to keep players engaged in the game besides a level thirty-five Prison Of Elders and The Crucible which will just offer more of the same for those who have already experienced what they have to offer. They serve as highlights to the House Of Wolves experience. As far as an expansion goes, it is leaps and bounds better than The Dark Below.
  • Game Revolution

    Anthony LaBella · May 22, 2015

    6.0
    As much as I appreciate the subtle changes to the equipment system, I also realize they're mostly aimed at players who consistently spend time with Destiny. Folks like myself who moved on from the game won't necessarily have a compelling reason to come back with House of Wolves. ...The Destiny diehards out there might love it, but House of Wolves won't convert many skeptics.

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