9.0
Developer Walter Woods, in an almost entirely solo effort, has made a horror experience that easily comes more highly recommended than many of those from teams a hundred times larger or more. A lot of that has to do with the cohesion of the world, storytelling, and gameplay. As the story drew to a close, I felt disappointed that I wouldn't get to see the game continue its upward trajectory. But as credits rolled, I couldn't help but feel happy with the experience as a whole. The faults in Dark and Deep are inconsequential enough that mentioning them almost happens as an afterthought (not to mention that they're almost universally a potential patch away from not existing). The notable moments, though, are at the absolute minimum the bar that horror games should aim for.






