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Code Name S.T.E.A.M.

Intelligent Systems · Mar 13, 2015

3DS

Teen

About

Launch S.T.E.A.M., an elite team of steam-powered special-forces soldiers, to save the world from an alien menace. In this new blend of action and strategy, your commandos use steam power stored in special backpacks to move into position and fire an arsenal of distinct weapons. Pick your team members and load out, then use strategy to decide the best way to approach this steampunk-inspired battlefield.

Trailers & screenshots

Scores by platform

Nintendo 3DS

Critic 7.2 (47 critics) · Gamer 8.5

7.7

Critic reviews

  • Nintendo Insider

    Alex Seedhouse · May 01, 2015

    8.0
    With an extensive cast of characters, it is an experience that can either continually be approached in new ways or by sticking with a squad that you know and love. And while Code Name: S.T.E.A.M. debut may not match Fire Emblem’s now established solidarity, even in imperfection it packs enough punch to warrant a future amidst Nintendo’s stack of IP.
  • Polygon

    Justin McElroy · Apr 13, 2015

    6.0
    Experimentation is vastly more appealing without the pace-killing enemy turns gumming up the works. ...Not only did I go back and finish the game post-patch, I even kind of enjoyed myself, so starkly improved were the rhythms of planning, dying and restarting with a new strategy. This one simple change doesn't make Code Name: STEAM great, but it's a whole lot easier to deal with its faults after the patch and, by extension, a whole lot easier to recommend.
  • ZTGD

    Drew Leachman · Mar 25, 2015

    7.5
    Code Name S.T.E.A.M. is a decent action strategy game. It has the makings of a great game in the same vein as Valkryria Chronicles, and while it is executed in a fairly clunky way, I still had a decent time with it. Strategy fans will get a lot out of this, while casual players can find a decent introduction to these types of games.
  • Hardcore Gamer

    Dermot Creegan · Mar 22, 2015

    8.0
    Bursting with unpredictability and tactical depth, Code Name: S.T.E.A.M. is a solid debut for Intelligent Systems’ latest spin on turn-based strategy. It feels like a foundation destined to be refined in a sequel because of its lack of character development and slow enemy turns, but its excellent action-heavy combat easily overshadows those blemishes. Online multiplayer and a meaty campaign, along with amiibo functionality, mean there’s plenty of fun to be had in Code Name: S.T.E.A.M.‘s unique world....
  • TechRaptor

    Robert Grosso · Mar 18, 2015

    6.0
    By no means a bad game in the end, Codename S.T.E.A.M can barely carve out a niche for itself despite how stylish it looks. Underneath all that comical, jingoistic bluster is a pretty good strategy game with some pretty serious design flaws; flaws that make the title fun in the short term, but by the midway point it feels like it’s running out of steam.
  • Dual Shockers

    Ryan Meitzler · Mar 14, 2015

    5.0
    However, poor design decisions that impact the game’s main combat mechanics may make for a much longer trip than anyone could anticipate. Code Name: S.T.E.A.M. has the visuals and concept to go the distance, but unfortunately through some of the game’s more ill-advised ideas and concepts, it runs out of steam pretty quickly.

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