
Call of Duty: Ghosts - Nemesis
Infinity Ward · Sep 4, 2014
About
The four-part Extinction saga concludes with Episode 4: Exodus. Explore the biggest Extinction level yet and take on nearly every Cryptid species from previous episodes. You will also contend with the Ancestors - a powerful new enemy with mind control and psionic attacks.
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Critic reviews
- 8.5At this point, all four packs provide enough enjoyment collectively to warrant the purchase of the Season Pass. If you're planning on playing the game for months to come and haven't pulled the trigger on any of the packs yet, now is a great time to do so.
- 5.0This initially sounds like a good thing, but play a few rounds and it's clear IW has jettisoned the one and only concept that made Shipment interesting: its tiny size and clear choke points. Instead, the map is broader, more visually busy, and as such not anywhere near as interesting. The intensity of the older version is lost. This is the last of the map packs, and that's undoubtedly a good thing.
- 8.0While it’s taken four map packs for Infinity Ward to get the balance right, at least the developer has tried something a little different with Nemesis. Other than one rather bland map, Nemesis is by far the most memorable DLC that Ghosts has received. If you’re only interested in buying one, then this is the one you’ll want to get.
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