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Sky: Children of the Light
I would need to grow a few more hands to count how many times I had to stop playing Sky out of frustration. Whether it was the game not allowing me to move off a ledge or sending my character spiraling down the side of a mountain when all I did was slightly touch the digital joystick, the touch controls and often excruciating camera gut what should be an awe-inspiring vision of discovery. I absolutely believe Sky: Children of the Light is a game most everyone should experience because it is blissful, imaginative, and a sight to behold.Read full review from Destructoid (opens in a new tab)6.5
KILL la KILL -IF
Kill la Kill: IF succeeds in translating its namesake's hyper-kinetic universe, wild action, and extreme characters into a fun experience, but is held back by lackluster side-content and flaws inherent to its own design. It's worth your time if you're already a franchise fan, but those yet to be ensnared by Life-Fibers should wait until this particular couture number moves to the reduced rail.Read full review from Destructoid (opens in a new tab)6.0
Fire Emblem: Three Houses
I cannot stress enough how much Fire Emblem: Three Houses exemplifies the "RPG" part of the acronym "SRPG." While strategy is indubitably a large part of Fire Emblem's DNA, the vast majority of my enjoyment was found having lunch with classmates and getting to know them better, or doing errands while running around the lovely academy grounds. This is a world you can absolutely lose yourself to for months on end, but if you find menus tedious, you might be reticent to the modern relationship-heavy Fire Emblem formula that's cemented in Three Houses.Read full review from Destructoid (opens in a new tab)9.5
Wolfenstein: Youngblood
Maybe I just expected too much, but I find myself missing the careful balance of story and gameplay that The New Order had down pat. Youngblood makes plenty of strides forward for this series, but it also takes some steps backward that end up hurting the overall package.Read full review from Destructoid (opens in a new tab)6.0
Wolfenstein: Cyberpilot
It has a lot of potential, but Wolfenstein: Cyberpilot ends before it can reach most of it. Still, I hope Bethesda doesn't give up on VR. A few games like Doom VFR have been nice optional companion pieces, and I think they could stand to push that concept further, as the fundamentals are there.Read full review from Destructoid (opens in a new tab)5.5
Automachef
Automachef is home to some mind-melting challenges, but if you're up to the task, you're eventually in for blissful breakthroughs. Just don't come in expecting to unwind after a long day at work.Read full review from Destructoid (opens in a new tab)7.0
The Council: Episode 5 - Checkmate
If you wanted any real form of closure, it's not happening here. I was honestly shocked when the game ended. Not because of some amazing revelation that blew my mind, but just because The Council simply... ends. This is easily the shortest episode, yet it still feels like it drags at times. Now that is what I call an accomplishment.Read full review from Destructoid (opens in a new tab)3.0
Harry Potter: Wizards Unite
Beyond that feeling of individuality, I'm just not sold on what Niantic has created here. There are small, annoying issues with storage, access to necessary potion ingredients, and the wild inconsistency of how well it rates my spell tracing, but the far bigger problem with Harry Potter: Wizards Unite is its inability to utilize the IP and the technology in a way that is not only engaging but also distinct from Niantic's other games. I have no doubt in my mind there is a great Harry Potter AR game out there. This just isn't it.Read full review from Destructoid (opens in a new tab)6.0
MARVEL ULTIMATE ALLIANCE 3: The Black Order
There's plenty of room for improvement, but I had fun playing through Marvel Ultimate Alliance 3. With the Marvel IP less muddled and the simplicity of this deal between Marvel and Nintendo, I'd love to see another with enhancements in tow.Read full review from Destructoid (opens in a new tab)7.0
The Fate of Atlantis Episode 3 - Judgment of Atlantis
With that in mind, Atlantis is a bit smaller in scale compared to the last two DLCs, and Ubisoft tries to mask that with some light gating. In order to access a few strongholds (and one critical path quest near the end), you have to acquire "Isu Knowledge," a statistic that can be earned from reading tablets and finding hidden caches. It's not like these are impossible to find as many are in plain sight during missions, but it feels grating all the same.Read full review from Destructoid (opens in a new tab)8.0