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  1. Ikachan

    3DS · Tony Ponce · Jan 30, 2013

    Ikachan remains quite barren. Sure, the map has been slighlty rearranged from the PC original, there are a couple of new enemies, mild stereoscopic 3D has been added, and super talented Nicalis artist Lindsay Collins contributed a couple of lovely pieces of art, but on the whole, the experience is not much improved.
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    6.5
  2. Kentucky Route Zero - Act I

    PC · Patrick Hancock · Jan 29, 2013

    Kentucky Route Zero evokes the feeling of old ghost stories told around a campfire. There's the familiarity of friends and family around a warm, man-made fire, but with it comes the unnerving tale of the strange and unusual. It is beautifully bizarre and perfectly poignant, and most of all, deserves your attention.
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    9.5
  3. DJMAX TECHNIKA TUNE

    PS Vita · Josh Tolentino · Jan 27, 2013

    DJMAX Technika Tune offers a smooth, enjoyably frustrating experience rooted in precisely-tuned gameplay fundamentals. It's presented attractively, with a level of engagement that relies on mechanics rather than sentiment and effectively transcends one's taste in music, which in the case of the arguably exotic track listing would present the highest initial barrier to entry.
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    8.0
  4. Might & Magic: Clash of Heroes

    iOS · Chris Carter · Jan 26, 2013

    Although outsourcing to Tag Games was probably a smart business move, I can't help but think how picture-perfect Clash of Heroes would have turned out if Capybara had done it themselves. With a lot of polish in terms of the controls through a future update, this could be one of the finest games on the App Store. Otherwise, just stick to the other incredible versions if possible.
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    7.0
  5. Borderlands 2: Sir Hammerlock's Big Game Hunt

    Xbox 360 · Joseph Leray · Jan 23, 2013

    Its narrative and mission structures are too loose and shambolic, though, and implemented with the same lack of care that led the designers to include a tribe of mind-controlled “savages” throwing spears at each other as the campaign’s principle enemy. Sir Hammerlock’s Big Game Hunt is, like each of the game’s expansions, more Borderlands 2 at its core, but it’s a shallow version of it, without any of the main game’s self-awareness or charm.
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    4.5
  6. Strike Suit Zero

    PC · Fraser Brown · Jan 22, 2013

    The ending, or at least the one that I got (there are two different ones), implies the possibility of a sequel, and I couldn't be happier with that prospect. With better targeting, and less mentally sub-normal allies, I could very well find myself in Heaven. Until then, Strike Suit Zero will undoubtedly help you scratch that space combat sim itch you must have by now.
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    7.5
  7. The Cave

    Xbox 360 · Conrad Zimmerman · Jan 22, 2013

    All told, The Cave is a morbid, humorous romp filled with life lessons which should be apparent already to all but the total sociopath. While there are some niggling issues with overall polish, it's a fun time for fans of adventure games that should set you to giggling and, hopefully, feeling just a little bit guilty about that glee.
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    7.5
  8. DmC: Devil May Cry

    Xbox 360 · Jim Sterling · Jan 14, 2013

    You can argue DmC's merits as a Devil May Cry entry all the live long day. You can bicker over whether or not it deserves the share a name with the series' frankly spotty past. This, however, is not an argument I choose to indulge, because the bottom line is that DmC: Devil May Cry is a beautiful, bold, and supremely enjoyable videogame in its own right. It deserves to be praised.
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    9.0
  9. Kinect Party

    Xbox 360 · Caitlin Cooke · Jan 14, 2013

    I find that this isn’t the best thing to suit lone gamers like myself. I do love pretending to be trapped inside a jello mold with my dog every once in a while, but that can get old. That’s not to say that it isn’t a good game -- it certainly is for what it aims to achieve -- but Kinect Party is best played with others!
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    7.0
  10. Final Fantasy: All the Bravest

    iOS · Jim Sterling · Jan 13, 2013

    After years of trying to monetize videogames, Square Enix has now moved on to monetizing customers themselves. It's cut out the irritating middle man that is the videogame, and found a way to simply get people to hand over money in exchange for nothing. That is what All the Bravest is. It's nothing. It's air. It's a thought. You're buying a concept in order to keep buying concepts.
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    1.0