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Page 194 of 360

  1. The Gallery: Episode 1 - Call of the Starseed

    PC · Jed Whitaker · May 18, 2016

    Yet, I can't stress enough how much I loved The Call of Starseed, it hit all the right spots for me. The story feels like the dark adventure films of the '80s and '90s, the voicework is great, and the immersion is unmatched. If you've got an HTC Vive and can spare the $30, do yourself a favor and buy this game, you won't regret it.
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    9.0
  2. Doom

    PC · Zack Furniss · May 17, 2016

    I had hoped this would be surprisingly good, but deep down I had no idea it would be this much fun. Now all I'm hoping for is the sequel that this is a little too set up for. I'm hoping it goes the Diablo route and lets me go to a heaven dimension to blast some weird, fucked-up angels. Uh, sorry. I've been playing too much Doom. I'm going to go rip up a steak or something.
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    9.0
  3. Valkyria Chronicles

    PS4 · Zack Furniss · May 17, 2016

    Valkyria Chronicles Remastered is just as great of a game as it was eight years ago. Having it perform better and run smoother is a gift. A few things hold it back from perfection, but I'd rather have a war game strive for something new and risky like this than go with safe boilerplate action sequences. I'm happy Sega took a chance on this one.
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    8.0
  4. Shadwen

    PC · Joe Parlock · May 17, 2016

    I’m really disappointed in Shadwen and certainly wouldn’t recommend it, but it’s still difficult for me to write it off completely. If you can get through the wonky controls, the pants AI, and the visual stylings that are just a blur of identical guards and barrels, and the endless escort mission featuring the most annoying little girl ever, there are small glimmers of a good game shining out from the cracks.
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    4.0
  5. Back in 1995

    PC · Stephen Turner · May 16, 2016

    Of course, that’s something up for debate. Another time, perhaps. As it stands, and as a review of a product, Back in 1995 is a gimmicky curiosity, not unlike its graphical approach; flat and askew, with some semblance of structure if you squint between the lines.
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    4.0
  6. The Witcher 3: Wild Hunt - Hearts of Stone

    Xbox One · Chris Carter · May 14, 2016

    At 10 hours for the main story, Hearts of Stone is rather brief given the sprawling scale of Wild Hunt, but with that brevity, it never overstays its welcome. It melds well with the overall themes of the core adventure even if it feels wholly detached from it, but sometimes all you need is more Witcher-based antics.
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    8.5
  7. Knee Deep: Act 3 - Boomtown

    PC · Alissa McAloon · May 13, 2016

    In itself, the overarching murder mystery story isn't bad, it just wasn't as engaging as it could have been if Romana, Jack, and K.C. had continued to interact with the story in their own, unique ways. Knee Deep is still an overall good experience, but it's clear that the final two episodes don't live up to the game's potential.
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    7.0
  8. Bejeweled Stars: Free Match 3

    iOS · Chris Carter · May 11, 2016

    Bejeweled Stars is a fantastic example of what the developer is capable of, and it is only held back by its insistence to monetize users at every turn. I can only hope that one day, when the dust settles in the never-ending quest for money in the free-to-play arena, after Zynga's office building is a distant memory, that PopCap will go back to a premium model for its puzzle games.
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    6.0
  9. MegaTagmension Blanc + Neptune VS Zombies

    PS Vita · CJ Andriessen · May 11, 2016

    The game is smothered by a poor camera, an excess of short load screens, a forgettable campaign, simplistic missions, portions of undubbed dialog and an overall lack of polish. But even with all that, I still managed to have a bit of fun pulverizing the bad guys with a little help from some scantily clad girls online.
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    6.0
  10. Audioshield

    PC · Laura Kate Dale · May 11, 2016

    If you're a fan of games like AudioSurf and own a Vive, you owe it to yourself to pick up Audioshield. It's an incredibly polished VR imagining of the generate-music-into-levels concept, and it was only let down by the physical realities of how gross VR gets after energetic use by multiple, sweaty people.
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    9.5