We Happy Few (XB1)
SynopsisWe Happy Few is a survival roguelike, where you must learn to hide in plain sight among the Joy-happy citizens of Wellington Wells. If you act out of turn, or they notice you’re not on Joy, the locals will become suspicious and will rapidly turn your frown upside down! Forcefully. You will need to practice conformity, stealth and combat if you want to survive long enough to escape.
For $60 I needed to see more quality, and instead became overloaded with quantity. Despite the game’s shortcomings, I am excited for the season pass, which promises to explore more characters and take a deeper dive into the world. Hopefully we’ll also be treated to a smattering of patches to add more polish to the experience. In its launch state, however, We Happy Few pleases the eyes and ears, but much like the fictional drug it features, the Joy is great… until it wears off.
We Happy Few’s focus on story over survival is a good choice, and at its best when dropping bombshells of truth that the drugged people of Wellington Wells have tried so hard to ignore. In its Early Access, I felt like wandering between procedurally-generated islands to stay alive wasted the intriguing setting and premise of its opening act.
Precisely because the story and the world stunned me so much, I can forgive it for some of the more technical issues that popped up here and there. A wonky framerate, cookie cutter NPCs - I must have seen the same little old lady a hundred times - and animation glitches were all dotted through my hours and hours (and hours) of gameplay, but at worst they were a distraction, a tiny pinch on the arm from the real world.
The game is absolutely no fun to play, with highly repetitive quests and a survival element that seems wholly unnecessary. Overcomplicated crafting, weak combat, and lots of bugs. A joyless and confused mix of BioShock, Fallout, and Rust that wastes its intriguing setting on repetitive action and tedious survival mechanics.
Compulsion ha conseguido crear una interesantísima historia e implementarla en un juego de supervivencia sin que se le noten demasiado las costuras. El resultado es bueno, pero es innegable que ‘We Happy Few’ necesitaba un par de meses más en el horno.
En résulte un titre mutant et branlant dont on espère que Compulsion Games saura tirer des enseignements pour ces prochaines productions, tant son univers est une réussite et alors que le studio canadien, racheté cette année par Microsoft, aura peut-être dans le futur un peu plus les moyens de ses ambitions.