We Happy Few for Xbox One
Xbox One

We Happy Few

Aug 10, 2018
7.51
playscore
Average
632nd of 4505

Trailer, Gameplay, & Screenshots

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About this game

Developer: Compulsion Games
Content Rating: Mature

Summary

We Happy Few is a survival roguelike, where you must learn to hide in plain sight among the Joy-happy citizens of Wellington Wells. If you act out of turn, or they notice you’re not on Joy, the locals will become suspicious and will rapidly turn your frown upside down! Forcefully. You will need to practice conformity, stealth and combat if you want to survive long enough to escape.

Gamer Reviews

7194 Reviews
8.42
whatoplay
0 review
NA
Veritiaz

Veritiaz

Mar 26, 2020
9.00

Aggregate Gamer Reviews

Critic Reviews

14 Reviews
6.59
Dan HastingsAug 12, 2019
We Happy Few is a fantastic game but is not without its flaws. The combat and stealth leave you wanting that little bit more. Stealth, combat and crafting have a lot of potential but are implemented very minimalistically. The game manages to save itself through the delivery of an incredibly unique and almost magical world that will quickly make you forget about the shortcomings. From the spooky Bobbies to the drugged up citizens.
Mack AshworthAug 09, 2018
For $60 I needed to see more quality, and instead became overloaded with quantity. Despite the game’s shortcomings, I am excited for the season pass, which promises to explore more characters and take a deeper dive into the world. Hopefully we’ll also be treated to a smattering of patches to add more polish to the experience. In its launch state, however, We Happy Few pleases the eyes and ears, but much like the fictional drug it features, the Joy is great… until it wears off.
Rachel WeberAug 09, 2018
Precisely because the story and the world stunned me so much, I can forgive it for some of the more technical issues that popped up here and there. A wonky framerate, cookie cutter NPCs - I must have seen the same little old lady a hundred times - and animation glitches were all dotted through my hours and hours (and hours) of gameplay, but at worst they were a distraction, a tiny pinch on the arm from the real world.

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