They Are Billions
Trailer, Gameplay, & Screenshots
About this game
Developer: Numantian Games
Content Rating: Mature
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Gamer Reviews136 Reviews
Aggregate Gamer Reviews
This game has not been reviewed. Be the first to review it!
Critic Reviews12 Reviews
They Are Billions offers an almost perfect gameplay loop, mixing tower-defence with city building and exploration, as you balance resource-management, defence and offense, all against your ever-impending doom at the hands of a world infested with the undead. The only downside to a game that looks and sounds great, offering a tense experience in a compelling setting, is a campaign that doesn't fully make-use of the gameplay loop perfected by Numantian Games, leaving the campaign feeling weak, compared to the survival mode, which is the real draw.
Due to They Are Billions’ difficulty, compounded by its permadeath feature, it’s easy to assume that only hardcore gamers will feel welcome in its hostile steampunk world. It’s true; players looking for strategy game that’s going to hold their hand likely will feel out of their depth here. But stick with it and take the time to learn the game’s intricacies, and there’s a lot of fun to be had with They Are Billions. It isn’t for everyone, but there’s not much else that compares to the rush of thousands upon thousands of zombies swarming your settlement all at once.
They Are Billions remains a tight and compelling strategy game. The knowledge that you're always just one misstep away from disaster creates a gripping, tense atmosphere that's unusual for the genre. And the cycle from defense to offense and back again as you progress from one wave to the next offers both well-paced urgency and the ability to set clear short-term goals. It's a smartly designed game at its core. It just needed to realize that sometimes that's enough.