Trailer, Gameplay, & Screenshots
About this game
Content Rating: Mature
The Technomancer takes you to Mars, where you live as a mage-warrior. You’re capable of harnessing destructive electrical powers amplified by cybernetic implants. Feared and respected by all, you are on the verge of completing your initiation rite to become a fully-fledged Technomancer.
Gamer Reviews359 Reviews
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Critic Reviews8 Reviews
These were my two biggest issues with Technomancer, but things just kept adding up. It seemed as if the longer I played it, the more I picked up on its weaknesses. Visually at times it’s interesting and the story has some intrigue, but ultimately I just found myself bored with it the longer it went on. Characters didn’t seem interesting, quests were typical, and nothing really pulled me in.
You can see Spiders wants to create something grand in The Technomancer, but the execution still feels very much like a last-gen offering. It’s by no means a terrible game, but rather an over-ambitious title whose lofty goals are hampered by a limited budget and a small planet’s worth of clichéd ideas.
The Technomancer has frustrated me a lot over the last couple weeks, because I really enjoyed the world that Spiders created and wanted to get to know the characters more, but the constant choke points and combat inconsistencies make me want to stop playing. The story and certain characters make up for that in some way, and the romance dialogue that I pursued made up for some of the more disappointing characters. That said, I feel that with a little more work, a lot of my issues could have been fixed before launch.