Hello Neighbor (XB1)
SynopsisHello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
Charming at first but ultimately the victim of lofty ambition, Hello Neighbor is a game that simply can't capitalize off of its interesting premise. Quality-wise, it should have stayed in Early Access for longer until its vision was properly nailed down.
Hello Neighbor looks like a great collection of different mechanics, with a horrifying stealth game embroiled in a reverse Home Alone scenario. With a gripping premise, and a clever AI programme that allows the neighbour to constantly learn the boy's routes, to set traps for the next attempt, this appears to have all the promise in the world.
The majority of puzzles are fiddly and unclear in the game, although we can't criticise it for the latter. Those who love a good brain teaser will enjoy working out where to go and what to do, especially since there are those classic moments where you see something you need behind a gate and then have to work out how to get to it.
Este videojuego deja muy claro que un desarrollador no puede dejarse llevar por el éxito inicial del acceso anticipado y sustentar su propuesta únicamente en una serie de mecánicas interesantes, olvidándose por el camino de crear una estructura coherente y una experiencia atractiva. Crear un videojuego es un ejercicio constante de diseño, refinamiento y testeo en el que debe haber una evolución evidente desde unos bocetos iniciales muy sencillos, hasta un conjunto final bien estructurado y con sentido, algo que definitivamente no se ha producido en Hello Neighbor.