
Xbox One
Hand of Fate
info More about the playscore
7.61
playscore
Average
361st of 3197
Trailer, Gameplay, & Screenshots
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About this game
Developer: Defiant Development
Content Rating: Teen
Summary
Beyond the thirteen gates at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate. Hand of Fate is a hybrid roguelike/action-RPG/deck builder, in which the player builds a set of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their hands as fully modelled 3D assets, and combat begins.
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Gamer Reviews
392 Reviews7.59
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Critic Reviews
5 Reviews7.64
Technical troubles hinder the game in and out of combat. The game absorbs you in three ways at once, by invoking both the loot-gathering vibe of an action RPG, the deck-fiddling fun of a CCG, and the "I'm feeling lucky this time!" aspirations of games of chance. It's a powerful one-two-three punch, though you need to be prepared: sometimes those punches land with unexpected pain.
I noticed a difficulty spike toward the end, but overall the card-based journey is a fun, challenging jaunt that should leave you craving more as you run into disasters and tough battles, taking your tokens and licking your wounds as each attempt brings you just a little closer to the next boss. While the game could use some enemy variety, overall the good mix of encounters and potential outcomes shine and keep things interesting the whole way through.
Hand of Fate takes familiar elements from collectible card games, action RPGs, and choose-your-own adventure games and jumbles them all together to create an experience that generally feels unique and fun. Isolated technical glitches, an overly generous dealer, and simple combat dampen some of the fun, but the novelty of the design is usually strong enough to pull up the slack.