Enter the Gungeon for Xbox One
Xbox One

Enter the Gungeon

Apr 5, 2017
8.58
playscore
Good
74th of 5770

Trailer, Gameplay, & Screenshots

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About this game

Developer: Dodge Roll
Content Rating: Teen

Summary

Enter the Gungeon is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.

Gamer Reviews

1859 Reviews
8.96
whatoplay
0 review
NA
Jun 1, 2021

I wouldn't rate garbage games a 10 unless I have a reason. Enter the Gungeon is one of my favorite Rogue-like games of all time.

You enter the Gungeon with the goal of trying to find a gun that can kill the past.

Going through

  • Meeting new characters which can help you on your quest to kill your past
  • Fighting different bosses and enemies
  • Raging and quitting the game because it's too hard.

When I mean by “Too hard” It's actually difficult. The only way to progress in the game is to unlock different weapons and passive/skills for your next run on the Gungeon. I played this game for hours with my brother, trying to finishing this game.

It's sooo hard. This is probably the hardest RogueLike game I've ever played, and It's my Favourite.

Weapons: There are a lot of weapons in this game, and a lot of those are weird. Like a gun which is a bullet shooting bullet? and some guns are quite cool. Most weapons in the game except for the starter character's gun has ammo. And after finishing a room on a floor, there's a chance you can get ammo boxes. And you can buy different weapons using coins, which is obtainable by killing enemies. And you can drop your weapons in-game and give them to your friends if you're playing co-op.

Graphics-wise. It's quite decent. I love the type of graphics, neat and clean. It's not very HD, but it's cool. Some details in some guns are amazing.

There is so much stuff in this game. This game deserves all the love from the fan-based. Just imagine how long they took just to make this masterpiece. The small details in this game, like if you shoot in the shop, the shop owner will get mad and shoot you. And for the rest of the run, you can't go to the shop anymore.

Bosses. This game has the most memorable bosses in my entire gaming life. The fights perfected the meaning of “BulletHell” It's too hard and cool at the same time. I wish I can express how amazing the fights and the details in the boss fights are.

The fights don't usually have an attack pattern. They attack in the direction you're in. And some bosses are so annoying, they are so hard. With some giving different effects.

This game is 78% skill and 22% luck. You must be lucky with the weapons and active/passive skills. If you have a broken weapon, you'll probably be able to finish the first 2 floors without knowing anything about the game. But you still need skills. Like a lot of stuff, dodging is the main thing when it comes to surviving.

And in the Gungeon, there are traps that will kill you at least 100 times. There'll be an Unexpected trap behind you while you're walking. It's quite annoying, and some rooms have a trap room which is all traps and at the end of the room is the next room. It's pretty hard and annoying, especially when your controller has a joystick drift, and you accidentally move to the trap and die.

I already mentioned the graphics but forgotten to mention the lighting, the lighting, and colors in this game is so bright. Which reminds me of Nvidia's vibrant feature. It's so bright, and it really fit the graphics and bullets that the enemy shoot.

Enemy. There are so many types of enemy. Some being a ghost with an AK and some being a bullet that has a gun that shoots a bullet. And touching the enemy counts as you got hit, which is reasonable. And It's hard.

This game is amazing. I wish I could express how much I love this game, but most people will find me annoying. After playing this game for hours, the enemy and bosses still surprise me with an unexpected attack that I haven't seen yet.

Here's what IGN has to say about this game:

“Enter the Gungeon’s design is quite sophisticated for a game about shooting bullets at anthropomorphized bullets with guns; it uses elements of one genre in the context of another, enhancing its most enjoyable elements. Despite their being so many more moving parts than in a typical arcade shooter, it somehow feels more immediate and focused on getting you into the action and keeping you there. And where other similar games can run out of novelty within a few hours, Enter the Gungeon is still surprising me with new implements of destruction after 50 hours of play”.

This game is Phenomenal. 10/10 a perfect RogueLike game. And It's on gamepass which made it more perfect. It's amazing that gamepass made me fell in love with so many games, including this one. Without Xbox gamepass, I probably wouldn't even hear of this game.

DNGLaky

DNGLaky

Sep 19, 2019
8.00

Aggregate Gamer Reviews

Critic Reviews

4 Reviews
8.20
9.00
Ken McKownApr 17, 2017
Enter the Gungeon is a roguelike game that works for players who usually find the genre frustrating. I enjoyed it more than I thought I would, and while it might be long after the PC/PS4 release, Xbox One owners finally have a chance to see what the fuss is about. Don’t sleep on this game, it mixes the old with the new for a quality package worth shelling out the bullets for.
Nicholas PlouffeApr 19, 2017
If you enjoyed any other bullet hell rogue-likes, particularly Nuclear Throne or Binding of Isaac, I can’t recommend Enter the Gungeon enough. It has a few elements that some would consider design flaws, but these are easy to overlook when you step back and look at the whole picture and what is really being offered her: mayhem on a silver platter.
Mathias OertelApr 06, 2017
Die zufällig generierten Abschnitte, bei denen man von Hand gebaute und mit Gegnern konfigurierte Zimmer zu ständig neuen Herausforderungen zusammensetzt, können ebenfalls überzeugen – auch wenn der Schwierigkeitsgrad durchaus happig ist. Doch im Gegenzug wird man bei jedem frischen Anlauf mit einer neuen Entdeckung belohnt: Hier eine Waffe, dort ein Gegner, hinter dieser Wand vielleicht ein Geheimnis.

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