EA Sports UFC 3
Trailer, Gameplay, & Screenshots
About this game
Developer: EA Sports
Content Rating: Teen
EA SPORTS UFC3 revolutionizes fighting movement with Real Player Motion Tech, a new gameplay animation technology that delivers the most fluid and responsive motion ever. Every punch, kick, block, and counter has been recaptured and rebuilt on cutting-edge animation tech to look and feel life-like and responsive, delivering the most strategic, competitive fighting experience in franchise history. In G.O.A.T. Career Mode, players can build fight hype to gain fans, earn cash to train at new gyms, and create heated rivalries with other fighters to capture the world's attention. How you promote outside of the Octagon matters as much as how you perform inside of it as you progress to becoming the Greatest of All Time. In addition, an all-new suite of customizable multiplayer modes let you and your friends get into the Octagon and face off in fast, fun, intense bouts where a highlight-reel knockout is always one strike away and victory can happen in the blink of an eye.
Gamer Reviews520 Reviews
Aggregate Gamer Reviews
Critic Reviews21 Reviews
EA went back to the gym with UFC 3 to work on many of the weaknesses that had the previous two games struggling to find their footing. A fantastic new striking system and a much-improved career mode lead the charge, but UFC 3 is still hamstrung by a cumbersome ground game, weird collision issues, and the straight-up terrible Ultimate Team Mode. It’s still not a knockout, but Round 3 is UFC’s best yet.
A punch is a punch, and while some chins are more durable than others, patience and care can help you overcome the odds. It feels like a different kind of fighting game for folks interested in real-life martial arts, with a cumbersome grappling system and some branded bumbling with numbers and menus to appeal to the core audience. UFC 3 is fun and exciting, and I can see it acting as a potential entry point for its real-life counterpart.
UFC 3 is a lot like real fighting in the sense that the player must be intimately familiar with their strengths and weaknesses, and introduce new techniques by focusing on them one at a time, fight to fight. It requires a lot of losing to git gud. The demands may be tough, realistic and even admirable, but they effectively restrict the player to a single fighter or mode they know best, if they want to have any success or feel like a winner.