Devil May Cry 5
Trailer, Gameplay, & Screenshots
About this game
Content Rating: Mature
Years have passed since the events of Devil May Cry 4, and a lot has happened. Young demon hunter Nero has lost his Devil Bringer demon arm… but hey! He’s now heading his own branch of the demon-hunting business Devil May Cry. To make up for that lost arm, and keep his style rankings up, he’s enlisted the help of expert craftswoman Nico, a brand new character in the series, to lend a hand and build different types of prosthetic arms that unlock new badass combat abilities and devastating powers.
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Gamer Reviews341 Reviews
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Critic Reviews49 Reviews
It harks back to the moment, in Steamboat Bill, Jr., where the front of a house falls on its hero, and he’s saved in similar fashion. Few games can get away with invoking classical literary heroes like Dante and Virgil in the same breath as Buster Keaton. How’s that for divine comedy?
I do wish that the coop-esque mechanics were better implemented and the visual design leaves a lot to be desired, but there’s just something about cutting through so many deadly demons in such a fashionable manner that has me coming back for more. It’s slick, it’s stylish, it’s sensational. It’s Devil May Cry 5.
For all of its pacing issues, Devil May Cry 5 is still a lot of fun to play. Combat is a blast, and the cutscenes are delightfully absurd; fans of Devil May Cry 3 and 4 should feel right at home here. Capcom goes back to the baseline action I’ve always enjoyed, and executes that with the series’ signature over-the-top style. However, this entry’s changes and additions to that core experience don’t enhance what the series does well; they feel more like roadblocks than steps forward.