Devil May Cry 5
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About this game
Content Rating: Mature
Years have passed since the events of Devil May Cry 4, and a lot has happened. Young demon hunter Nero has lost his Devil Bringer demon arm… but hey! He’s now heading his own branch of the demon-hunting business Devil May Cry. To make up for that lost arm, and keep his style rankings up, he’s enlisted the help of expert craftswoman Nico, a brand new character in the series, to lend a hand and build different types of prosthetic arms that unlock new badass combat abilities and devastating powers.
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Critic Reviews46 Reviews
However, there’s no way I’ll be forgetting my time with Devil May Cry 5. The gameplay shines, lovingly adjusted and reworked just enough to blow away fans and newcomers alike. Sure, the story may just be okay, the treatment of Lady and Trish is a shame, and the soundtrack can be hit or miss. This is all secondary to one of the most insanely detailed combat systems and ridiculously fun gameplay flows out there. Simply put, Devil May Cry 5 has hit nothing short of the jackpot.
It harks back to the moment, in Steamboat Bill, Jr., where the front of a house falls on its hero, and he’s saved in similar fashion. Few games can get away with invoking classical literary heroes like Dante and Virgil in the same breath as Buster Keaton. How’s that for divine comedy?
For all of its pacing issues, Devil May Cry 5 is still a lot of fun to play. Combat is a blast, and the cutscenes are delightfully absurd; fans of Devil May Cry 3 and 4 should feel right at home here. Capcom goes back to the baseline action I’ve always enjoyed, and executes that with the series’ signature over-the-top style. However, this entry’s changes and additions to that core experience don’t enhance what the series does well; they feel more like roadblocks than steps forward.