Trailer, Gameplay, & Screenshots
About this game
Developer: Oscar Brittain
Content Rating: Mature
In Desert Child, you are a young and talented hoverbike racer who needs to figure out how you can scrape enough cash together through racing and odd jobs to punch your one way ticket to the Red Planet to enter the biggest race in the universe, the Grand Prix.
Gamer Reviews55 Reviews
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Critic Reviews4 Reviews
Desert Child is built upon the promise of solid ideas that don’t quite come together. And sadly, they’re so deeply intertwined that a mistake in one aspect of the game critically injures the other part of the game. Hoverbike racing is a neat central mechanic but it wears thin and is stifled by its lack of difficulty and useless upgrades. Planning how and where to spend your limited funds is a creative, relatable mechanic but suffocates under the repetitive racing and the needless upgrades associated with it.
Desert Child suffers greatly from its poor interconnected structure, which is a shame, because the game oozes potential throughout. I’ll credit the game for its gorgeous retro aesthetic and its brief moments of excitement, but ultimately, much of the game’s fun is bogged down by its constrained flow. Furthermore, the game constantly builds to a fabled event, one that turns out to be puddle deep and underwhelming.
Desert Child has a wonderful sense of style, and there are moments when it clicks. When you jet across the water on your bike firing a shotgun blast that shatters several televisions in front of you, or when you first start to wrap your head around the aesthetic of Mars, the game briefly, but brightly, shines. But Desert Child doesn't quite hang together, and by the end of its very brief runtime the things that seemed exciting just an hour prior have lost most of their luster.