Deliver Us the Moon
Trailer, Gameplay, & Screenshots
About this game
Gamer Reviews264 Reviews
In my opinion, the levels were always too dark to really see, however that could've been trying to be realistic, but still it was too dark to see obvious things. Some of the puzzles were too difficult to figure out in the time period that you were given. Most of the time I had to end up consulting a guide, because it didn't make much sense. Other puzzles you had to really really think logistically with, with the lack of context or indication of how to proceed. Your character rotated too slow for my taste even on max sensitivity. Your character would also slide and bounce in places that you should've been pretty close to the ground with. However, the plot was fairly intriguing, but missed key plot points like where was outward going to end up going, why sand storms took over, why solar electricity didn't become of use, where the ark with a bunch of people went because it was stuck on the surface of the moon due to a lack of energy, and why were you the only one to go up into space, when there were two seats in the rocket that takes you to the moon. The good things about this game was that it was always intriguing somehow and had me thinking about what happened, the ZeroG areas were always fun to spin around in, and the driving was really simple and worked well. However, I believe that the vehicles should have bounced more on the surface. For the QTE's, they seemed a little fast and there were times that I saw the button I had to press and less than a second later, I had failed. The graphics were most often bad and looked cartoony and random things would glow for no reason, for example some of the doors would glow white, even when they wouldn't open. The surface of earth looked really pixel-y and looked bad. The surface of the moon looked excellent from the space station and really immersed me. Going back to the Zero Gravity areas, they more often than not had me giggling because it was so fun and I'd love to float around in real life. I was impressed by the fact that most things would have surface imperfections, and when looking out a window towards a light source, you could see smudges and scratches on your visor. Overall, this was a decent game that could've certainly been better, and the ending made me believe a second game could happen, and if it does, I would gladly play it. I got this game through Xbox Game Pass, but I don't believe I would spend more than about $15 dollars for this 3-4 hour game. Even saying all that I said, I would recommend space and thriller fans to play this time if they had the time to really dedicate time to it, because I feel it could get a little repetitive and slightly boring at times.