Dark Souls II: Scholar of the First Sin for Xbox One
Xbox One

Dark Souls II: Scholar of the First Sin

Apr 7, 2015

Trailer, Gameplay, & Screenshots


About this game

Developer: FromSoftware
Content Rating: Teen


The undead curse continues to spread across the kingdom of Drangleic with Dark Souls II: Scholar of the First Sin, a compilation of the critically acclaimed Dark Souls II along with its three DLC chapters (Crown Of The Sunken King, Crown Of The Old Iron King, and Crown Of The Ivory King) along with an array of all-new content.

Face the challenge once again in this sequel to the hardcore action RPG. Dark Souls II features a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory.

Critic Reviews

12 Reviews
Drew LeachmanApr 23, 2015
With the enemy placement changed, it really does offer a newer challenge to veteran players, and while the double weapon degradation is really, really annoying, it can be managed. It’s just going to take a lot of backtracking. PC players that have already played the game and DLC are the ones that will maybe think twice before going through it again, while Xbox 360 and PlayStation 3 players will get the most out of it.
Mike SplechtaApr 02, 2015
Being invaded by another player can be fun, and is certainly more engaging than being invaded by an NPC. ...Sure, it might be the most complete version of the game, but the fact that the durability bug remained even after so long is baffling. While I don't personally love all of the changes made, I do feel that FROM made this version for me, and players like me. New players might feel alienated a bit with the crazy enemy placements, but in the end, it's just a matter of "Git gud" right?
Philip KollarApr 17, 2015
When I first saw those redesigned areas in action at a preview event earlier this year, I got the impression that they largely served the purpose of making the game harder. They seemed custom-designed to pull hardcore fans looking for more of a challenge back into the game, and I was concerned about where that left new fans jumping into Dark Souls 2 for the first time with Scholar of the First Sin. ...The build-up doesn't feel ludicrously more difficult; if anything, it feels more natural.

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