7 Days to Die (XB1)
SynopsisSet in a brutally unforgiving post-apocalyptic world overrun by the undead,7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide.
7 Days to Die on console is a terrible port of a game which otherwise shows real promise on PC, where it currently languishes in Early Access. In its current state on consoles, the game is technically playable, but that's the best that can be said of it.
My fear is that the situation won't improve fast enough, assuming it ever really does get better down the road. Despite its rough edges, the PC version has been successful for years now, and I have to imagine 7 Days to Die will also do well on consoles where competition among these types of sandbox survival experiences isn't so fierce.
Stiff and smooth animations just make it comical at times. A moment of screen stutter also occurs when the game auto-saves at times, highly annoying but I was able to largely get used to it. All these issues aside, I was still having a blast playing this, and I can see myself stepping into the world of 7 Days to Die on and off at times. It’s not a game that takes commitment, yet people can also spend a lot of time in the world surviving, building, and just having some co-op fun.
Considering it’s half broken and patently unfinished this doesn’t deserve to be called a video game at all, just an unpromising work in progress. Terrible graphics, terrible sound, terrible combat, and long-winded crafting and construction. Riddled with bugs and glitches, to the point where the game is often unplayable.
Su estado actual, tanto en Xbox One como en PlayStation 4, es decididamente vergonzoso, con numerosos problemas gráficos, jugables y sonoros. The Fun Pimps ha dibujado sobre el papel un videojuego muy ambicioso, lleno de ideas interesantes y con numerosos factores dentro del género de supervivencia y crafting que pueden suponer una alternativa sólida a DayZ o State of Decay, pero que no llegan a cuajar por un lamentable apartado técnico.
Elementos en un orden carente de todo sentido, animaciones difíciles de explicar, acciones del personaje que parecen hechas a posta para provocar reacciones en el jugador. Unos zombis molestos pero no centrales en la trama, y por último, un modo de crafteo que, en consolas, falla en su ejecución y nos hace preguntarnos qué botón pulsar, donde y para qué. Una pena, pues estamos ante un proyecto con potencial.