The Darkness II for Xbox 360
Xbox 360

The Darkness II

Feb 7, 2012
8.10
playscore
Good
276th of 1221

Trailer, Gameplay, & Screenshots

About this game

Developer: Digital Extremes
Content Rating: Mature

Summary

The Darkness II is the sequel to the critically acclaimed 2007 release The Darkness. Inspired by the popular comic book series produced by Top Cow Productions, Inc., The Darkness II is an intense first person action game that delivers a twisted and gripping narrative of tragedy, modern crime drama, and supernatural horror. Players will be taken down the brutal and personal path of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as The Darkness. The Darkness II stands out visually with its distinctive graphic noir style, and it is the only game that features Quad-Wielding: the ability to utilize four different weapons independently and simultaneously.

Critic Reviews

24 Reviews
7.70
GametrailersFeb 07, 2012
The Darkness still packs plenty of gut appeal, with limbs being sheared and torsos torn asunder. Alas, players cannot sustain themselves on gore alone. Ultimately, the ultra violence will whet your appetite for bloodlust, but fail to slake your thirst for a truly great game.
Andrew ReinerFeb 07, 2012
The Darkness II is more of a rebirth for the series than the sequel it’s trying to be. The action is mindless and fevered, and Jackie has transformed from a vengeful protagonist into someone who probably listens to “Dream Weaver” as he cries himself to sleep. I found it to be an interesting journey, mostly just to see how different it is from the original, and also to see how a demonic superhero can be whipped by a dead woman.
Alex NavarroFeb 07, 2012
Nothing in The Darkness II's story line feels out of place or unnecessary. It doesn't digress needlessly into side missions or other time-wasters designed to just keep you playing for longer stretches. Instead, Digital Extremes believed in the strength of both its combat system and Jenkins' script to inspire players to play through it again once the credits roll. And that confidence was not misplaced.

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