Dead Rising for Xbox 360
Xbox 360

Dead Rising

Aug 8, 2006
220th of 1221

Trailer, Gameplay, & Screenshots


About this game

Developer: Capcom
Content Rating: Mature


Dead Rising follows the harrowing tale of Frank West, an overly zealous freelance photojournalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to a small suburban town only to find that it has become overrun by zombies. He escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of undead, but players will have full reign of a realistic shopping center, utilizing anything they find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic. The variety of different stores in the mall offers players an endless supply of resources including vehicles, makeshift weapons and more.

Critic Reviews

8 Reviews
Charles OnyettAug 07, 2006
With a better save system, more intelligent NPCs, a more forgiving story progression, and tighter controls, Dead Rising could have been even more fun than it already is. Even despite those issues, after several times through it's impossible to deny the appeal inherent in slaughtering Willamette's zombified shoppers. Now if only there was a cooperative mode. We suppose we'll have to wait for the sequel, if Capcom decides to make one. As it stands, Dead Rising is one of the more unique and entertaining titles on the Xbox 360.
jkdmediaAug 20, 2006
The game, like most 360 titles has in-game Dolby digital and it sounds great. The sound effects are appropriately wet and gooey, while the voice acting is on par for the material. I thought everything matched up nicely for the situation and Frank is prone to some colorful language when things get messy (and they do, a lot) so make sure the young ones are out of the room.
Greg VallentinSep 06, 2006
The save system which has been under scrutiny, and rightfully so, is a bit too unreasonable for my tastes. I understand why the developers implemented this kind of system; after all, I can't imagine how many extra hours this game has squeezed out of me because of it. If anything, they should have at least included more save points as they are few and far between and often completely out of the way. Even with its problems, Dead Rising is a ton of fun to play, offers a respectable narrative, and come on, you can use a lawnmower for cryin' out load.

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