Dark Souls II: Crown of the Sunken King for Xbox 360
Xbox 360 - DLC

Dark Souls II: Crown of the Sunken King

Jul 22, 2014

Downloadble Content

This game requires the base game Dark Souls II to play.

Trailer, Gameplay, & Screenshots

About this game

Developer: FromSoftware
Content Rating: Teen


Embark on a journey to reclaim a crown that Drangleic’s King Vendrick once owned. This perilous quest will lead you through an entirely different world within the Dark Souls II™ universe, where stepped pyramids span a vast underground cavern. It is said that one of the ancient crowns lay buried deep within these dark caverns; but surely such a valued item cannot sit unguarded. Explore in search of a crown that holds the strength of lords from times long past.

Gamer Reviews

1946 Reviews

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Critic Reviews

13 Reviews
Miguel ConcepcionJul 24, 2014
As I began my eight-hour playthrough of Crown of the Sunken King, a line from The Shawshank Redemption echoed in my head: "And if you've come this far, maybe you're willing to come a little further." I was willing and, with every Souls playthrough to date, I have been rewarded accordingly. Crown of the Sunken King's standout exploratory design and abundance of engaging enemy encounters make it a terrific adventure, though a hair short of being essential. Equally significant is that it succeeds at raising the stakes for the next installment.
Dave TachJul 22, 2014
Even when it's frustrating, Dark Souls 2: Crown of the Sunken King balances out its rough patches with a sense of unbridled satisfaction. It's a perfect example of the interplay between tension and relief that the Souls series has become famous for. Crown of the Sunken King may be an optional expansion, but it transcends its own status. It ranks among the best Souls levels I've ever played — and damn near beaten.
Brett PhippsJul 24, 2014
Crown of the Sunken King fits right into Dark Souls 2: it’s infuriating, swear-inducing and takes you to the brink of insanity. Where this DLC stands apart from the rest of the game, however, is that it’s an example of the developers being brave enough to offer an experience free of nods to the past.

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