Xbox 360

Castlevania: Lords of Shadow 2

25 critics

Score Distribution

9.00 to 10.0
8.00 to 8.99
6.00 to 7.99
4.00 to 5.99
0 to 3.99
Daniel BischoffFeb 25, 2014
Despite some truly gorgeous visuals on now last-gen hardware and satisfying combat mechanics that feel as Castlevania as 3D gameplay could ever hope to get, Dracula gets hampered and hogtied far too frequently by poorly executed stealth. These mechanics have no place in an experience that, without them, could have totally satisfied your bloodlust.
Steven BurnsFeb 25, 2014
Sadly, enemy design and the fights themselves aren't up to much, often requiring the same tactics over and over to defeat your foes. Each seems to ascribe to one of two default modes: turtle or rush, and despite your offensive options there's not much joy in fighting them. Figuring out your opponents is the heart of any combat game, but here they're neither smart enough to pose an interesting challenge nor dumb or numerous enough to make you feel like, well, Dracula.
Jeff CorkFeb 25, 2014
That’s ultimately the problem with Lords of Shadow 2. This shambling monstrosity is composed of chunks from other, better games. Rather than blend them together into something new like its predecessor attempted, this one just feels like a patchwork mess. This is a disappointment for fans of the first game, and for people who were looking forward to playing Castlevania from the perspective of Dracula.
Jon BlythFeb 25, 2014
While it does suffer a little from the stellar expectations, this huge finale is its own creature, and easily does MercurySteam's saga justice.
Colin MoriartyFeb 25, 2014
Lords of Shadow 2 may have gained an open world, but a poor story, uninteresting enemies, and a bland cast of characters came with it. Combat might be improved, but forced stealth sections cause nothing but dismay and frustration. The end result is something that doesn’t come near the level of overall quality found in the original Castlevania: Lords of Shadow.
CvgFeb 25, 2014
Chris CarterFeb 25, 2014
Castlevania: Lords of Shadow 2 could have either used significantly more development time, or significantly less. Either way you slice it, ideas that just have no place in the game could have either been expanded upon or pared down to the point where it doesn't feel like Dracula was wasted. The good news is action purists looking for a good time will have fun skipping past the story and laying waste to everything in their path -- once they're done doing rat quests, of course.
Ken McKownFeb 26, 2014
Castlevania: Lords of Shadow 2 has been one of my most anticipated games for a while now. It is sad to see the series end on such a low note. There is still a good action game buried in here, and the storytelling was much more prevalent this time around. Sadly, the need to add in stealth sections and boring environments drag down what made the original so unique and memorable.
Iain GarnerMar 04, 2014
Everything I have said so far should have made it clear that Lords of Shadow II is, at best a mediocre game. Yet I enjoyed it. I couldn’t help doing so, and the question is, why? The answer is simple: the cutscenes and the story. It’s the only thing that saves the game from being a complete write-off. If you are like me and you love dramatic, gothic horror stories then this game might be worth picking up (in the future, at a hefty discount.
Philip KollarFeb 25, 2014
That's really the biggest shame in Castlevania: Lords of Shadow 2: It carries over all of the original game's weaknesses but fails to live up to its strengths. Three years ago, it seemed like MercurySteam had an intriguing vision for its rebooted Castlevania universe. But what we're left with at the end of the trilogy is a couple of cool ideas with no momentum. It's not payoff — it's anticlimax.
Richard MitchellFeb 25, 2014
Castlevania: Lords of Shadow 2 almost always rises above its annoyances. There's plenty to see and do, from its magnificent moonlit views to its sensational bosses (infuriating stealth boss excepted). There's even a delightful bit of puppet theatre. Everything is permeated by Oscar Araujo's superb soundtrack, and the voice cast consistently delivers – occasionally cheesy though the dialogue may be. Most importantly, the combat ties everything together, requiring focus and encouraging mastery.
ScrewAttack!Mar 11, 2014
Edge StaffFeb 25, 2014
MercurySteam says this will be the final game in the Lords Of Shadow saga, and on the evidence of this cluttered, bloated and forgettable mess, it’s just as well.
Angelo M. D'ArgenioFeb 25, 2014
It’s just so hard to keep playing Lords of Shadow 2. Lords of Shadow 1 suffered from feeling like a God of War clone with poor platforming. Lords of Shadow 2, on the other hand, no longer feels like a clone. It just feels like a generic action game. It has a story you don’t care about, a mashy combat system, and generic enemies and locales. The only good thing about this game is its voice acting, but even Robert Carlyle can’t save this one.
Mick FraserFeb 25, 2014
Castlevania: Lords of Shadow 2 is a strange beast. It gives us the narrative conclusion we wanted, but in a sequel we arguably didn’t need. It’s fun enough, but never feels essential, and the fact that it’s let down by its combat – which plays such a huge and vital role – means you may reach the final stretch with little emotional investment to spare. It’s a shame that MercurySteam did so well with Lords of Shadow, but have somehow managed to commit the cardinal sin of sequels by enhancing the original’s flaws rather than eradicating them.
Greg GiddensMar 13, 2014
There’s an excellent undercurrent to Castlevania: Lords of Shadow 2. The combat, ability unlocking memory sequences, Dracula’s magnificent castle, 360 degree camera control, and the creative bosses. But a story that’s slow to get going and struggles to hold your attention, a generic modern city, out of place stealth, and a collection of minor frustrations all hurt the overall package.
Kim VisnesFeb 25, 2014
It's by no means a poor game, but there are flaws. There are areas when the path isn't clear - despite the studio trying to solve any issue with a light glow over the proposed direction, available with a button press - that force you to make a blind jump. It's partly a flipside of the game's incredible visuals; sometimes you can't see the route for all the background detailing.
Joe PringFeb 25, 2014
Lords of Shadow 2 may not surpass its predecessors’ surprise rise to AAA status, but MercurySteam’s last foray into the series still provides a fitting, if sometimes flawed end to the trilogy.
Álvaro CastellanoFeb 25, 2014
Lejos de la calidad del primer Lords of Shadow. Así ha quedado situado este nuevo Castlevania que apuesta por la continuidad y el pulido en algunas partes, como las del combate, pero que tropieza en las nuevas que propone: como las del sigilo. A pesar de la pérdida de interés por el discreto guión o por determinadas secciones reiterativas, los seguidores acérrimos de la serie encontrarán motivos en él para no perderlo de vista.
Enrique GarcíaFeb 25, 2014
Un apartado artístico imponente, especialmente en compatibles, gracias a los diseños de Mercury Steam que están a la altura de los mejores trabajos de la generación, una jugabilidad que muta la fórmula del juego original y lo convierte en un mundo conectado, donde la linealidad estricta se rompe gracias a la narrativa, y en el que los contenidos extra son suficientes para ofrecernos más de dos decenas de horas de exploración, y un sistema de combate capaz de ofrecer momentos épicos, especialmente en los jefes, que vuelven a ser uno de los puntos fuertes del juego.
Jörg LuiblFeb 25, 2014
Castlevania: Lords of Shadow 2 ist ein barockes Abenteuer, das vor allem Freunde taktischer Block- und Kombokämpfe auf gutem Niveau unterhält. Die fulminanten Bosse sehen nicht nur klasse aus, sondern fordern Geschick und Können. Allerdings vermisst man die Qualität abseits der Arenen. Die Regie führt einen zunächst an enger Leine und das Spieldesign wirkt überladen mit Elementen, die man aus Batman oder Darksiders kennt. Es entsteht nicht diese magische Motivation eines Metroid Prime, wenn neue Fähigkeiten und Gebiete eine starke Sogwirkung entfachen.
Martin WogerFeb 27, 2014
Der größte Witz an all dem ist wohl, dass Castlevania: Lords of Shadow 2 kein schlechtes Spiel ist, nicht mal nur ein mittelmäßiges, wenn man ehrlich mit sich selbst ist. Es ist gut. Nicht mehr und nicht weniger. Es ist sehr „videospielig". Seine Kämpfe sind schwer, aber selten wirklich unfair, die Bosse teilweise geradezu einladend, für jede schlechte Idee liefert es 1,37 gute ab, für jede mäßige bis katastrophale - Stealth-Szene - Umsetzung einer solchen ungefähr fünf gelungene.
LoganFeb 25, 2014
Le plus gros problème de ce Castlevania - Lords of Shadow 2 étant la comparaison avec le premier volet, on évitera de trop y repenser pour se concentrer sur les qualités de cette suite. Alors certes, on devra passer outre quelques choix esthétiques douteux, une utilisation abusive de certaines séquences, des soucis de caméra et un système de téléportation loupé mais si vous y parvenez, vous aurez entre les mains un jeu inégal, parfois trop ambitieux mais au cachet indéniable recelant quantité de passages marquants.
Damien GreffetFeb 25, 2014
Sans changer quoi que ce soit au genre, Castlevania : Lords of Shadow 2 propose un jeu sang pour sang action qui ne demande pas trop de réflexion, mais plutôt des réflexes acérés pour tailler le mal dans la masse à grand coups de fouet. Malgré un moteur graphique qui a pris un sacré coup de vieux, le jeu propose une bonne durée de vie qui avoisine la quinzaine d’heures de jeu.
Filippo FacchettiFeb 25, 2014
Nel titolo dei MercurySteam abbiamo riscontrato il medesimo difetto col passaggio dal castello alla città. Considerando che il sistema di combattimento ha dimostrato di avere tutte le carte in regola per divertire anche i giocatori più esigenti, è un vero peccato che gli sviluppatori abbiano optato per un simile approccio. Vista la penuria di uscite, comunque, Castlevania: Lords of Shadow 2 potrebbe rivelarsi un buon riempitivo in attesa del promettente Dark Souls II.