BioShock 2 for Xbox 360
Xbox 360

BioShock 2

Feb 9, 2010
8.71
playscore
Good
50th of 1221

Trailer, Gameplay, & Screenshots

About this game

Developer: 2K Marin
Content Rating: Mature

Summary

Set approximately 10 years after the events of the original BioShock, the halls of Rapture once again echo with sins of the past. Along the Atlantic coastline, a monster — somehow familiar, yet still quite different from anything ever seen — has been snatching little girls and bringing them back to the undersea city. It is a Big Sister, new denizens of Rapture who were once one of the forgotten little girls known as Little Sisters, known to inhabit the city's dank halls. No longer a pawn used to harvest ADAM, the dangerously powerful gene-altering lifeblood of Rapture, from the bodies of others and in turn run the risk of being harvested herself, the Big Sister is now the fastest and most powerful thing in Rapture.

Critic Reviews

19 Reviews
8.45
Lark AndersonFeb 08, 2010
Precisely what you choose to do when you are beholden only to yourself and your own moral constraints is the backbone of BioShock 2. Rapture may not be as mysterious and intriguing this second time around, but it is nonetheless host to a powerful and moving tale that allows you to better realize--or pervert--Ryan's principles at your own discretion. Regardless of whether or not this is a return visit to paradise lost, there is plenty to be found here to make it a worthwhile, meaningful, and compelling one.
Jim SterlingFeb 08, 2010
That said, the gameplay is more about luck than strategy. BioShock 2 plays more like early PS2 multiplayer titles such as TimeSplitters rather than technical, multi-faceted experiences like the Call of Duty games. There's a lot of visual noise: with a chaotic room of plasmids going off, the screen can get pretty crazy, and you might have to resorting to merely melee-ing anything that happens to stumble in front of you.
Andrew ReinerFeb 08, 2010
When this game recognizes its true potential, it shines. It’s just a shame that it wanders misguidedly for so long. The first 10 hours are not bad or forgettable, they just don’t branch out from the safe confines of the first BioShock. The controls are just as tight as they are in the first game, and the explosive plasmid play once again makes brutality against splicer nation an undeniable blast.

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