High Strangeness for Nintendo Wii U
Wii U

High Strangeness

May 6, 2015
7.16
playscore
Average
197th of 518

Trailer, Gameplay, & Screenshots

About this game

Content Rating: Teen

Summary

High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.

Gamer Reviews

79 Reviews
7.95

Aggregate Gamer Reviews

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Critic Reviews

6 Reviews
6.38
Dylan NewcomeMay 14, 2015
High Strangeness is a well constructed game which does a lot of things right with regards to its core mechanics and presentation. Unfortunately the implementation of its main hook is somewhat lackluster, and the game is really a bit short given the asking price. However, a great deal of love has gone into crafting this retro homage. Players who love good old fashioned adventure games won't be disappointed if they give High Strangeness a chance.
Danny SayaMay 08, 2015
Perhaps if the game was stretched out to flesh out some thin plot points, or expanding on the almost non-existent world, the game would hold up better. As it stands though, High Strangeness feels like a game that was built around a novel idea and hurried to completion.
5.00
Albert LichiMay 15, 2015
It is a massive tease of ideas and possibilities that are sadly wasted, never properly fulfilled, likely leaving gamers feeling very hungry. Steven Jenkins does have some interesting ideas and he really should continue developing more because High Strangeness does show promise. Perhaps with a bit more careful planning and more focused management, he can deliver a game that satisfies all his narrative goals, since this seems surprisingly rushed.

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