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Toukiden 2 - like most games in the hunting genre - is filled to the brim with content. Featuring tons of equipment to craft, Mitama to collect, and quests to complete, it easily ranks among the top of the genre. Plus, it certainly doesn't hurt that while it's easy enough that newcomers can pick it up, it can also provide enough challenge to entertain genre veterans.
In short, Toukiden 2 is everything a sequel should be. Instead of lazily expanding on the original game, which would have been so easy to do, Omega Force actually went back to the drawing board, completely reinventing those parts that needed work. By streamlining much of the dull admin and encasing the game in a larger open world, Toukiden 2 manages to break free from the pack. As a result, it’s easily one of the subgenre’s best entries to date and one that, in some ways, is preferable to Monster Hunter.
Generic quests and below average gameplay mechanics and story make Toukiden 2 a very dull experience, one which successfully reproduces the Monster Hunter formula only in part, leaving important elements by the wayside to the detriment of the experience. It's a shame Omega Force couldn't make it work, but at least there are some good ideas shining through.