Tales of Hearts R for PS Vita
PS Vita

Tales of Hearts R

Nov 11, 2014

Trailer, Gameplay, & Screenshots


About this game

Developer: 7th Chord
Content Rating: Teen


Tales of Hearts R follows Kor Meteor, a young man living in a small village by the sea and training in the ways of the sword. His grandfather bequeaths to him an unusual weapon known as a Soma, which can harness the power of a person’s Spiria—the embodiment of their heart and soul. Kor, now an eager new Somatic-in-training, meets a beautiful young woman named Kohaku and her brother Hisui. Their travels are abruptly cut short when a mysterious witch appears and casts a spell on Kohaku, which sets the trio off on an unexpected journey.

Gamer Reviews

1674 Reviews
1 review
Nov 22, 2019

Tales of Series Best very love


Aggregate Gamer Reviews

Critic Reviews

26 Reviews
Adam BeckNov 10, 2014
Tales of Hearts R is a straightforward RPG with a heart of gold. It has a fascinating plot that’s unfortunately populated with a less than compelling cast and spotty character development. ...Progression is done well as grinding is almost never needed, while the battle system offers a fair amount of variety depending how characters are developed. While flawed in some places, Tales of Hearts R is still a meaty package that should please dedicated fans.
Kyle MacGregorNov 11, 2014
The localization may be an issue for some, as Bandai Namco opted to forego an English dub and just subtitle the game with the original Japanese voice work. While I personally didn't find it to be a point of contention, having the option to choose is always preferable. Tales of Hearts R isn't going to shatter anyone's perceptions of the genre. But it isn't trying to do that either. It's a solid, traditional experience that should satisfy fans of classic JRPGs.
Jae LeeNov 12, 2014
While the overall production values of Hearts R is rather good, there were some rather clunky animations during in-game story cut scenes. Also, many of the FMVs ran at a standard aspect ratio instead of the native widescreen of the Vita, which felt rather jarring considering they kept switching back and forth between the two.

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