PS Vita

Iconoclasts

10 critics
7.87
criticscore

Score Distribution

9.00 to 10.0
3
8.00 to 8.99
4
6.00 to 7.99
3
4.00 to 5.99
0
0 to 3.99
0
Kyle HilliardFeb 01, 2018
With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.
Matt EspineliJan 23, 2018
The game will shock and surprise you with how gripping its story is, and it's likely to do so again in subsequent playthroughs of New Game+ with your expanded knowledge of character histories and events. Iconoclasts may be a callback to the style and mechanics of old-school games, but it's also a sincere and compelling adventure that anyone with respect for fantastic storytelling and 2D-action can enjoy.
Stephanie ChanJan 22, 2018
The game isn’t a perfect narrative experience, but to me, the story comes second to the gameplay in a platformer. And the mechanics in Iconoclasts are fantastic. I always felt like I had enough information, and searching for solutions to puzzles in the beautiful environment felt like an adventure. I could easily see this game becoming a beloved retro-inspired title, much like Shovel Knight. Most impressively, Iconoclasts evokes nostalgia without feeling derivative. It hits a lot of character tropes, but it manages never to feel stale thanks to fantastic visuals, a memorable world, and solid gameplay.
8.40
Jeremy ParishFeb 01, 2018
Iconoclasts’ combination of clever Metroid-inspired design and lush art offers more than enough incentive to stick with it, even when the ambitious plot doesn’t always connect. This is a strange, complex game that – refreshingly – doesn't play quite like any other work in the genre. Iconoclasts offers a welcome reminder that they don't all have to play the same way.
Ingar Takanobu HaugeJan 27, 2018
The premise for the narrative is promising, but it doesn't take long before the story starts playing second fiddle. Several of the characters remain interesting from start to finish, but the game has a consistent problem when it comes to timing, dialogue and the narrative technique in general. Many of the conversations strike us as clumsy and unnatural, and the grand plot loses some of its spark after a while. The transitions in the story feel hasty at times, and at the end, you've lost most of your reason to even care. It's a shame, because like we said the story has promise at first.
Evan NorrisJan 28, 2018
If you're looking for a pure, traditional Metroidvania, this isn't it. If you're more in the mood for a smart action-platformer with terrific boss battles and a complicated, morally-ambiguous storyline, then you've come to the right place. The game's perk system is half-baked and its regular combat unengaging, but its puzzles, bosses, and refreshingly-flawed cast of characters more than make up for those misses.
7.00
Caél RooneyMar 02, 2018
A decent edit of the script, fewer bosses and puzzle repetitions, and the rest could have been refined even more. Seven years ago Iconoclasts would have blindingly stood out on its artstyle alone – as it indeed did when announced, but now it has to compete with a plethora of other captivating 2D pixelart games. Luckily for Iconoclasts that, despite its flaws it still stands tall amongst its peers, both recent and its contemporary forebears.
8.20
Jorge CanoJan 24, 2018
A nosotros lo que menos nos ha gustado es su gran carga narrativa, excesiva en nuestra opinión y no lo suficientemente interesante, pero sabemos que es algo muy subjetivo, y seguro que muchos conectaréis con su historia e Iconoclasts os parecerá todavía mejor que a nosotros. En cualquier caso, es un juego muy recomendable, y uno de los primeros grandes indies de un 2018 que promete mucho.
Jan WöbbekingFeb 02, 2018
Glückwunsch an Joakim Sandberg! Es hat sich gelohnt, rund sieben Jahre seines Lebens in die wundersame Welt von Iconoclasts zu investieren. Die eigenartigen Gesetzmäßigkeiten und philosophischen Gespräche haben mich immer wieder in Erstaunen versetzt und auch die auf überschaubare Areale beschränkten Puzzles sind richtig motivierend. Wer gerne inmitten kullernder Bomben, beweglicher Gerüste und versteckter Geheimräume experimentiert, kommt hier auf seine Kosten – zumal es hier weniger verwirrend wird als in vielen Konkurrenztiteln nach dem „Metroidvania“-Schema.
CarnbeeJan 22, 2018
Iconoclasts est fait par un amoureux des Metroidvania pour les amoureux du genre, ceux-là mêmes qui prennent du plaisir à mémoriser tous les recoins reculés d’une carte pour y revenir avec le bon item ou pourvu de la compétence nécessaire. Contrairement à certains titres affiliés, le jeu de Joakim Sandberg met l’emphase sur la réflexion avec un level design faisant la part belle à des mécanismes de puzzle-game, tout en livrant une expérience aux séquences variées et aux nombreux dialogues humoristiques.

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