ShrapnelStars

@shrapnelstars

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Added a game to Wishlist
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Switch
SkateBIRD
Reviewed: Oct 21, 2021
4.00

Very frustrating physics. I went into this game expecting the feel and control of the Tony Hawk games, or at least something close to that. The jump height is abysmal and barely allows you to get on top of anything to do tricks, and the tricks themselves are frustrating to pull off. Grinding is also difficult to do, too. The turn radius is also too wide to be able to navigate between set pieces properly, and you have to go out of your way to line yourself up for an edge or QP to trick off of.

The game seems very proud of the way you can constantly fall off the board, as if you are meant to gather most of your enjoyment from that mechanic, almost like Skate 3, but the falling animation isn't funny and you don't gain any form of points or progress from it.

The only thing positive I can really say about the game is the amount of customization options and the fact that they are all free.

I was really looking forward to this game. I'm sad it turned out to feel like a rough beta at best. If you happen to have a copy of any of the Tony Hawk or Skate games, I'd say you're better off playing any of those instead of getting this.

Added a game to Wishlist
Reviewed a game
Switch
Super Mario 3D World + Bowser’s Fury
Reviewed: Feb 16, 2021
8.00
I really enjoyed the additional Bowser's Fury story. It controlled very simlilarly to Odyssey. Bowser Jr. served as a great replacement for Cappy as far as accessibility is concerned. Depending on how much you set him to assist you, he will help by attacking enemies in your vicinity. With him set to "Help A Lot", he will attack enemies at a greater range, and will also do a swipe attack whenever you press Y, which covers for any accuracy complications a player may have. The power-up system was also fun to engage with. You are given a random power-up when you reach 100 coins, as well as being able to find different power-ups in blocks during play. You have an inventory that caps out at 5 of each one, and one is consumed when you select it to use from the inventory. I found this to encourage experimentation with power-ups without making the player feel like they ever wasted one if they selected the wrong one for a puzzle. The open world that fills in and alters as you progress was also fun to explore and progressively unlock. I can see a full game with these mechanics and design choices being very fun to play. This very much feels like a fun experiment for a greater concept that may be in the works.
Rated a game
Reviewed a game
Switch
RollerCoaster Tycoon Adventures
Reviewed: Sep 5, 2020
1.00
It's a mobile port, so the gameplay is rather shallow, including the "story mode", which stops bringing up scenarios barely even an hour into a session. It's obvious that microtransactions were scrubbed from the game, but the tedious and roundabout unlocks used to make payments more appealing are still there. The coaster builder tool was obviously meant for a phone user to draw the track with their finger, and the game does a poor job of auto-smoothing the track you draw out. The controls for fine-tuning the track design and direction are also very poor, often leaving a jagged track path with deviant angles sticking out.