
Been a bit over the wordle craze now, but I am still down for a great word game.
Here’s one that really struck my fancy.
It’s a twist on the usual crossword puzzle mixed with scrabble. It’s also a daily, or rather weekly sort of game. You get a new puzzle every day, but you can just wait a couple of days and then play a bunch of rounds the next time. But they all reset on Monday.
There is a game and some things locked by a paywall, but I don’t think you won’t enjoy this game if you don’t pay. There are no ads, and everything works well.
I’m excited for it to get harder for me as I progress!
This game just didn’t resonate with me as much as I thought it would.
I really loved What Remains of Edith Finch, so someone recommended this to me as the gameplay and storytelling style is similar. I guess I had my hopes up too high.
The story will resonate with many but when I played it, while I understood it, it didn’t make me feel as strongly as I thought it would. Still good though. I think it’s an important story to tell.
I may replay this one day and have different thoughts/feelings… but for now this is how it is.
It’s so affordable when it’s on sale. Next time you are in the mood for interactive storytelling/walking simulators, do give it a try. It might touch you as it had many others.
About the title of this review, during the first few minutes of the game, you may get the impression that this is a horror game. It’s not. …or is it? No jumpsacres tho!
Ever since, I’ve always enjoyed taking game photos. I really enjoyed completing my hyrule compendium on Breath of the Wild, and even some wild life photos on Alba when I played that on iPhone.
I played all these games with the thought of someday also playing Pokemon Snap. What was stopping me was the price. I thought it was pretty steep for such a simple game.
Finally, I was able to snag a used copy for cheap on FB Marketplace. I was so excited!
I really enjoyed this game. The pokemons on this game were so full of life and personality. I really enjoyed figuring out how to make them do things or timing the perfect shots. It was a great wind down game.
The more you play, however, the more repetitive it could get. I also didn’t like how I could only choose one photo per pokemon when submitting to the professor. I hope they’ll change that on the next version of this game someday.
I also wish we weren’t stuck on a path. Imagine a more open world like pokemon snap. That’d be fun… else, I could control the speed or direction of the vehicle I ride in the game…
Still, if you could find a copy for about half price, GO GET IT.
I will always remember Eugene, a viewer on my YT channel. Thank you for the recommendation! In turn, this is also a game that I will recommend to ANYONE.
I initially thought that I wasn't good enough a gamer for this game -- that it would be too hard, and yes, it is hard, this game loves to kick you in the butt, but it's also extremely rewarding. It rewards the player for perseverance, hard work, smarts, and for being curious.
There are also some choices that you make as a player that will have an irreversible effect on the other characters in the game, so do be careful. There's also some deep, beautiful lore in this game that are worth the look at. I won't spoil much because it is a very curious story.
I really appreciate how team cherry just gave all the DLCs for free. They're all so well made, there's honestly nothing I'd complain about in this game.
One tip though, get yourself a controller. I got through hornet with just a keyboard, but I knew that I really had to get myself a controller if I wanted to finish the game.
I am currently replaying this game on the switch. No, there is no crossplay. I am literally restarting the game again, which is fine... how else am I supposed to quench my Silksong thirst?
It took me a while to finally get this game. It rarely goes on sale on the eShop (as of the writing of this review, it's on sale!).
Here are a few of my thoughts about the game:
- I love the art style and sound design. For such a funny game, it's quite low-key, which I appreciate. It's a meme game disguised as a calm goose simulator.
- The level of difficulty is perfect for this kind of game. Some tasks are so easy, some tasks require a bit more creativity. Nothing ever feels impossible. You just need to observe the NPC's behaviors a bit longer.
- It's funny. There were a few moments that I really would laugh out loud while playing.
- It unleashed a level of evil in me I did not know was there. I'm sorry that I am not sorry for all the things I did to that kid with the plane.
- This game is quite short -- which isn't so bad, but I wish they released DLCs and expansions. I want to annoy more people in the game!
- There were a lot more fun things you could do in the game that were not in the "to dos" like <SPOILERS> helping that old man play that ring game, or harvesting all the carrots, or delivering parcels and letters.
Honestly, I really want more. It's such a short game that the price feels steep... but I hope this would help fund for another game in the series? Pleeeaasseee?
I've had this game on my switch FOR MONTHS but have only now gotten around to playing it. I LOVE IT.
What I love:
- The art style and animation are so great. It's beautiful and nothing ever feels clunky.
- The music and overall sound design are also beautiful and calming. It fits perfectly with the game, most of the time.
- The story is great. I find myself getting attached to the spirits I help.
- Controls are great. My errors are mostly on me.
What I don't love, but I also don't really dislike:
- The gameplay. I get that this game is supposed to be chill, but I really feel absolutely no pressure that I will die during an event. These are the only times I think the sound design doesn't really mix well with the game. The music during events is kinda extra. It never sounds bad, but it sounds more sinister than the actual level of danger my character is in. Still, this is supposed to be a chill game so I don't hate it.
- There are some tasks that feel a bit more tedious. For example, I'm supposed to play music for the plants to make them grow faster, but I never actually did it again past the tutorial because it went on longer than I'd like. It's not a bad mechanic, and it makes sense... it just wasn't for me.
What I dislike:
- I don't really have anything to put here, haha
The idea of this game is a LOT OF FUN! You basically try to give the longest answer. Your answers pile up and if you have the lowest, you’ll sink and be eaten by sharks.
What I liked:
- Really fun premise
- Easy to understand, easy to play
- The range of answers the game accepts is great! It’s fun to exploit.
What I didn’t like:
- The ads are INSANE. They’re everywhere.
- The implementation isn’t the best in my opinion. If you have a solid early game, especially once you realize the exploit, it’s easy to dominate the game.
- I wish it would reset every round. That would make it more challenging. Better yet, have different modes!
Got this game on sale a few months back. I kinda forgot I had it, to be honest. Then, one day, while waiting for something, I figured, why not.
There's no dialogue but it has incredibly pretty visuals and chill sound design. 10/10
In this, you walk around as an old man, and the game is you trying to manipulate the world so you could overcome obstacles and get to places. It's a pretty simple puzzle game. I craved for something a little bit more challenging because, after a while, it got a bit boring. 5/10
At its core, this game has a good story. It's a cautionary tale of trying to balance life and career — something I'm sure a lot of us can relate to in today's hustle culture. Unfortunately, I felt it was a little bit lacking. The ending went by too quickly for me. 7/10
I see people call this as the love child of Animal Crossing and Don't Starve -- and it pretty much is that but even cozier and much, much less stressful (so far, at least).
I was intrigued by this game when I saw the art style and the premise (you're a girl scout helping ghosts in a haunted island -- but not as spooky as it sounds).
The characters you meet in this game are well written. I find a lot of the dialogue actually really funny, and the visuals did NOT disappoint.
I've been playing it everyday since it's release. I also stream this game some days on my Twitch channel: twitch.tv/reynisraine
The best way I can describe this game is that it is a supplimentary game. By that I mean, it's best enjoyed everyday in little chunks (because it's designed that way).
I like playing this first thing in the morning, or just before I sleep because it's actually so dang cozy. It's nice to wind down to this game after a long day at work, or if you want a pallete cleanser after playing hardcore in a different game.
I bought it on the switch, but it is also available on Apple Arcade, where I suggest you get this game instead of on the PC or on bigger consoles. I hope it comes out on Android too soon!
If you plan on buying this game, I suggest buying it in Mexico region where it's around 50% cheaper than the US region.
I'll update this review the more I play the game.
I was addicted to this game at one point. This is a resource management card game with a dangerous cult vibe twist.
What I loved:
- The art style and sound design are spot-on. I loved how all the cards look and how they're so easy to read. This could become a real card game.
- No ads. Nothing to pay for as well.
- It can be quite challenging but never punishing. The gameplay is quite fun.
What I didn't like:
- Spoopy Squad hasn't updated this game since before it was launched.
- Once you get all the gods, there's no point in continuing.
- No cloud save. Every time you reinstall it, you're back to 0.
If there's one thing to wish for it's that I wish the Spoopy Squad comes back. Their debut title is so great. At the very least, could they please release this as a physical card game? For now, I'll leave my recommendation for this casually evil game.
This is my first Warriors Game. As a BOTW fangirl, this was really a change of pace for me. I think the gameplay fits the story well even though I can't say I'm a 100% fan of it. (On a side note, my boyfriend really enjoyed the gameplay. To each, his own.)
I played this game for the story. They did such a good job at it. It was hard to put down the game because I just wanted to know what happens next!
I finished the main story now, and I'm on a long road towards the secret ending. It's taking me so long because the story is done now and I am much less motivated.
Unsurprisingly, this game will lag especially in areas with a heck of a lot of enemies or if you're playing a certain character, especially when playing multiplayer. The lag doesn't really go away even on docked mode. While it doesn't make the game unplayable, it certainly breaks immersion. There really is a need for a more capable switch or at least a PRO dock that can handle some of the processing.
Still, I highly recommend Age of Calamity to fans of BOTW who are hungry for more stories and who want to try a different kind of gameplay. This game makes me so excited for what happens in BOTW2!
Also, IMPA BEST GIRL!
I recently finished this game on my twitch channel. It's truly breathtaking.
It's a short, meditative game where you swim around the ocean, activate life pools to repopulate the ocean and discover the story behind a lost civilization.
Things I loved:
- The art style and the sound design.
- The "meditate" option. You can have this game going in the background. It's very chill.
- The game can teach you about sea creatures (fantastical and real).
- The subtle storytelling.
Things that I didn't like:
- The default controls. Thankfully you can edit them in the menu. Still, I had some trouble in some areas. Probably a me issue.
- It's shorter than I'd like. The game only goes for about 2 hours. If they had a DLC where we could have more places, I'd probably buy.
PROs:
- The art style and graphics are great!
- Music and sound effects are also great.
- It's very easy to learn how to play the game.
- No ads unless you choose to see the ads.
CONs:
- This game feels like a slot machine. It's microtransactions + loot box central. Addicting in the worst way.
- There's not much to do for the most part of the game. There's just a lot of waiting. B O R I N G.
- It's actually harder to lose than to win.
- No game over. They totally missed out writing some really funny text for the game over.
Seriously, I hated this game so much that I kicked out everyone from my vault. Only the kids were left AND I STILL DIDN'T GET A GAME OVER SCREEN. Then when those kids grew up, I kicked them out too. I had NOBODY in my vault and I had no rooms except for the ones I couldn't remove. Still no game over.
Overall, this game feels so manipulative.
Oof. If I'm gonna be honest. I felt let down by this game. The art style is cool, the gimmick is pretty good... but the ads are very aggressive.
That almost totally ruined the experience for me. I'm okay with ads... but in this game it was just a tad bit too much. I still managed to finish it though but I'll never play it again willingly.