My first time experiencing Quake was on my Sega Saturn, which was a fantastic attempt at the port, seeing how it didn't even run on the original engine, but instead running on the game engine of Power Slave. I also played the N64 port extensively, but never got to play the PC original.
If this is how the original Quake looked, played, and felt, then you're in for a treat! It runs at a rock solid 60 FPS all the time and the running and gunning and that sweet, sweet, satisfying sound of the double barreled shotgun turning enemies into gibs is very pleasing to the ear, sight, and overall, the imagination. If this is what I've been missing out on for 25 years, it's like opening a gift twice! The "hidden" addition of Quake 64 sweetened the deal and it would have been great if they at some point include Saturn Quake (mentioned in Quake 64's description in the game) so I can revisit my teenage love of that port.
My only complaint is that I had to go into system settings and create a "Southpaw" controller profile to swap the thumbsticks; the game doesn't offer that natively, but now that I have that preset, I can thoroughly enjoy this excellent remaster of Quake and other games with my preferred controller layout.
Otherwise, great port of an excellent classic. Enjoy!
Perfect port. This is actually my first time playing original Doom in it's entirety, as it's meant to. My first time experiencing Doom was on Sega 32X, so again, I had the "castrated" experience. Messed around with the Jaguar port a little, but nothing I had to create a system-kennel preset to swap the thumbsticks so I can play more comfortably, not even a minor annoyance. Enjoy!
I only got to play this for a couple of hours at a friend's house when this came out on N64 as a teenager and although I owned an N64, it never crossed my mind to buy it.
So glad this was re-released on Switch. It plays so incredibly well. The controls are perfect and there's an option for right thumbstick movement; which is a deal breaker for me if it's not featured - thank you to the devs for taking us that love the "Southpaw" controller configuration into account.
The action is incredibly intense and served as a diving board for me to install Brutal Doom 64 on my laptop, phone, tablet, and Nvidia Shield TV. A month after beating the game, I still revisit this classic masterpiece to rip and tear.
Though I did not experience how the save feature worked on the original N64 iteration; the ability to save at any point in time, anywhere is excellent, as if you play on "Bring It On!" or higher difficulty, you'll definitely be leveraging it a lot; there'll be a lot of deaths!
My only complaint is of course what harks back to the N64 original: somewhat confusing map design. Pull a lever/push a button somewhere, and something on a distant part of the map becomes accessible, which can lead to a lot of repeated backtracking and confusion.
Perfect port of a classic AAA game. My first time experiencing Doom 3 was on the original Xbox, so I had somewhat of the "castrated" experience. Glad to see it back and running perfectly on Switch! My gripes are that when in Hell, the toggle for ruining is oddly disabled; something not present in the other levels and makes the Guardian of Hell boss a pain to beat, because you're going to need that running to be toggled on all the time; having to continuously have the thumbstick mashed down to run while moving, aiming, firing, and reloading is a little unnecessary and I'm puzzled why they turned that feature off in the Hell levels. Also, I do not like the auto save system; it'll save when you're in a bad spot health, armor, and ammo wise and you end up with several unnecessary save slots. I'll take the save anytime, anywhere system any day. Lastly, I don't like how there's no weapon wheel. Something they did for Quake Remastered and you'd think it would be a staple nowadays - especially with the pacing of the game and having to cycle through weapons in the heat of CQC in the games's already confined spaces is inconvenient and can lead to deaths. In the original Xbox port, you could bind any weapon of choice to the d-pad, conspicuously absent here.
As someone who has this on Xbox One S, this game comparatively runs horrible on the Switch. Though in the sense of the Switch even being able to run it, it's fantastic, in a way - impressive that they were able to get this game running in it's entirety on Switch. I've probably been spoiled by playing this off of a more powerful console (and off of a slower, bargain 5200 RPM external HDD at that), but the experience is noticably different in frame rate, though as a lifelong console gamer, I can appreciate the effort that went into the mostly steady 30 FPS; which is understandable as the Switch is obviously somewhat of a lightweight for AAA third party games. If you've only ever played this on Switch, or only have a Switch and are looking forward to playing it, I'm sure it'll a delight for you. 9 for the incredible effort made for this port.
Side note: I encountered a glaring fault when trying to play for the first time, the game would not let me log into my existing Bethesda.net account at all (I'm logged into a bunch of other Bethesda titles, maybe I reached a limit? I don't know?). After an hour and a half of Googling and Binging and checking Bethesda's website, I saw no other option but to have to create an entirely new Bethesda.net account to simply log in and play. Stupidly inconvenient and it appears that once logged in to DE on Switch, you can't log out and back into your other account.
Fun and relaxing so long as you don't play some of the more expansive levels, in which the game becomes virtually unplayable with the frame rate dropping to seemingly single digit/teen levels. The hit boxes for the orbs could be slightly larger, as it is very easy to fly right over them. Some of the orbs are located in the ground, forcing you to nose dive into the terrain to collect them. In some levels, the orbs are almost completely washed out by the background colors, making them very difficult to navigate to.