Yomawari: The Long Night Collection
Trailer, Gameplay, & Screenshots
About this game
Developer: Nippon Ichi Software
Content Rating: Mature
Traverse the haunting world of Yomawari: Night Alone as a young girl searches for her sister, or share in the terror facing schoolgirls Yui and Haru in Yomawari: Midnight Shadows. Uncover the mysteries plaguing a rural Japanese town, hide from the things lurking in the night, and maybe get home alive...
Gamer Reviews63 Reviews
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Critic Reviews9 Reviews
Both Night Alone and Midnight Shadows offer a survival horror experience built more on the management of building dread and approaching threats, although both do occasionally indulge in cheap (yet effective) jump scares and uses of gore. However, for all its potency, Yomawari: The Long Night Collection’s design too often boils down to a repetitive cycle of evasion and exploration, and with a difficulty that’s too high for a game built on obtuse layouts and one-shot kills, it can quickly become an exercise in both fear and frustration.
Yomawari: The Long Night Collection is one of the best horror experiences you’ll find on the Nintendo Switch, even though its cutesy looks might indicate otherwise. I tried to be as vague as possible with the story and any other plot details, as the fact I had little to no idea of what to expect made the game even more memorable for me. Bear in mind the fact that this is essentially a collection of two Vita titles, therefore not being the most impressive technical achievements you’ll see on your Switch, but playing those two games on your TV with the lights out was a great experience. It’s not often that I recommend playing a Switch game on docked mode, but Yomawari: The Long Night Collection is an exception.
Featuring a unique blend of horror and a charming, chibi-like art style, Yomawari: The Long Night Collection is a decent two-game bundle that fans of the genre will enjoy. The monsters you encounter on your journey will scare the hell out of you. Having said that, the trial and error elements hinder the experience, as does the general scare factor once you get into the second game.