The Longest Five Minutes (Switch)
Nintendo World Report
The Switch has had a surprisingly large RPG library in its first year; already it feels like there’s more RPGs on Switch than were on its predecessor and they just keep coming. Where The Longest Five Minutes stands out is that despite the name, it is fast. I did a lot of exploring in the environments looking for treasure and still managed to roll credits in under 12 hours. Given the Switch’s propensity for roguelikes and exceedingly long, story-driven games, this is a minor miracle. Not every game has to be a seven-course meal; sometimes you just want a light snack. On that front, Longest Five Minutes delivers.
The Longest Five Minutes is almost the standard definition of an RPG, brought to life with one of the most exciting storytelling techniques for any Switch game. It’s a good entry point for those looking to try out NIS America games or RPGs, and interesting enough to keep the attention of more hardcore fans. But without leaning too heavily into the novel flashback dynamic, The Longest Five Minutes doesn’t bring much more to the RPG table.
The concept of The Longest Five Minutes is undeniably intriguing, and its retro-styled visuals, quirky personalities and dialogue, and moments of inspired, emotional storytelling give it a lot of inherent charm. But charm can only go so far to make up for a game’s flaws, and far too often, The Longest Five Minutes falls victim to stereotypical old-school JRPG drudgery like endless random encounters and annoying dungeons--the exact sort of thing it wants to deconstruct. Though its ambition is admirable, it ultimately doesn’t live up to the promise of its clever premise.
The Longest Five Minutes uses a truly gripping concept, throwing the classic RPG formula on its head by having you put the pieces of an already existing story together as you go. While the combat and general gameplay are almost too easy-going, the story, characters, and overall aesthetic had us always wanting more, never wanting to put the game down. The asking price is perhaps a little steep for the amount of content available, and the strange take on a usually well-understood genre may throw some players off, but there is an indescribable charm that is worth exploring here.
Unfortunately for all the minor smiles and well-orchestrated music that accompanies one’s travels, The Longest Five Minutes feels mostly like a sterile assembly of classic JRPG’s least-appealing necessities. Its premise of losing one’s memory and the relation that has between past and present occurrences could have been an interesting twist on RPG mechanics to uncover, but it ends up being little more than a stale alternative to what is a rather unaltered series of common JRPG affairs.
The Longest Five Minutes isn't quiteÂ all bad, though. The dialogue is written well and the music is reminiscent of old classic RPGs, but thereâs simply not enough difficulty or uniqueness to keep players interested for the full duration. If you're the most casual of gamers, then you may find the difficulty level suitable, but anyone who's ever touched any kind of RPG before will undoubtedly find it too easy and not worth the ten or so hours of gameplay.
No podemos esconder los sentimientos contrapuestos que nos ha dejado esta obra de Nippon Ichi. Por un lado, su original argumento, gran sentido del humor y su apuesta por la estética de 8 bits nos han gustado mucho. Pero no podemos negar lo simples que resultan los combates por turnos, algo fundamental en estos títulos, así como el hecho de que se abusa en demasía de las conversaciones… que además están totalmente en inglés. Un buen JRPG que podría haber sido mejor todavía.
The Longest Five Minutes part d’un concept intéressant pour livrer un jeu qui manque d’envergure. Sa narration par flashback comporte de bonnes idées et malgré quelques clichés, on a vraiment envie de voir la fin. Toutefois, il faudra faire avec un gameplay JRPG old-school des plus basiques, que ce soit le système de combat ou les donjons et villages. Sympa par moments, il reste intéressant pour un public averti.