The Good Life
Trailer, Gameplay, & Screenshots
About this game
Developer: White Owls
Content Rating: Teen
Play as Naomi, a journalist from New York who moves to a backwoods British town called Rainy Woods in order to pay off her massive debt. The only way for her to escape from debt hell is to take pictures of happenings in the town and report on them. Of course, 'the happiest town in the world' is not your average town...
Gamer Reviews3 Reviews
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Critic Reviews11 Reviews
The Good Life does many things, but they never felt like they coalesced together into an experience that could stick with me. I certainly enjoyed parts of it, and some of its stranger moments really do land as big, enjoyable peaks. But there’s a lot of valley in-between, and while I arrived in Rainy Woods eager for a pleasant countryside escape, I didn’t feel like making a return trip after the credits had rolled.
The Good Life knows where its strengths lie. Its functional open-world model and mostly-dated gameplay systems sit quietly in the background and allow its quirky charm to take the spotlight. That charm is piled on thick, with absurd characters (and absurd accents), a plot that digresses so wildly it seems unable to remember where it started and, lest we forget, the whole dog/cat transmogrification thing.
At its core, The Good Life is a celebration of all things SWERY for better and for worse. Whilst a player completely unfamiliar with the auteur’s esoteric design decisions is unlikely to find anything of value on the surface of this rather haphazardly constructed RPG, lying beneath, for those who know where to look, is a compelling life simulation filled with memorable characters and idiosyncratic systems to explore. There are persistent annoyances for sure, but any grievances are quickly overshadowed by the rural charm that The Good Life carries in spades.