SynopsisGreetings, hero! How far through Lady Tallowmere's dungeons can you delve? Each randomly-generated room gets bigger, harder, and more rewarding the further you go. Raise your shield and hunt for the key in each room - or die trying. Be on your guard for every enemy, elite, boss, and treasure chest you'll encounter. Discover new weapons and armor ranging from Basic to Otherworldly. Brace yourself as you learn the quirks of each foe, trap, and room type so you can strive for that "one more run" high-score victory!
For this game to be worth the price of admission, they would have to rework the dungeon generation to prevent situations where you have to take damage just to get to the next room.
Nintendo World Report
Overall I’m actually very impressed with Tallowmere and would recommend it strongly to any roguelike fans out there looking for a great way to spend some time on something a bit light but still challenging. In many regards, though the style of play is very different, it reminds me of Quest of Dungeons, a sort of gem of a title hidden in an unassuming package.
Tallowmere is a solid budget roguelike that offers approachable yet deep combat and a fantastic amount of replayability, at the cost of becoming stale with time due to repetition. Although that core gameplay is rather fun, the visuals and soundtrack are offputting, and fail to adequately present the much better underlying game mechanics.
Tallowmere can be fun, challenging, addictive, silly, irritating, and boring at the same time, but, thankfully, it's neither a bad, nor a mediocre game amongst rogue-likes. Just don't go in expecting one of the best either.