Rock of Ages 3: Make & Break for Nintendo Switch
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Rock of Ages 3: Make & Break

Jul 21, 2020 NEW
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Trailer, Gameplay, & Screenshots

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About this game

Developer: ACE Team
Content Rating: Everyone10+

Summary

Rock of Ages 3: Make & Break is competitive tower defense and arcade action rolled up with ACE Team's quirky, Monty Python-esque humor into one giant, creative game for the ages. Jump into the expansive, gut-busting story for an eclectic adventure featuring bizarre and irreverent takes on legendary characters, or for the first time, create and share your own levels to compete with friends and strangers online in a real-time mix of hectic tower defense and epic boulder-racing arcade action.

Gamer Reviews

3 Reviews
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Aggregate Gamer Reviews

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Critic Reviews

9 Reviews
6.98
Joel A. DeWitteAug 17, 2020
My disappointment isn’t that it’s a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of your personal pet peeves.
Ryan JanesAug 01, 2020
Rock of Ages 3: Make and Break rarely rolls far from the well-worn formula of its predecessors that alone might have made this a tougher recommendation. The inclusion of a level creation tool, however, gives the series the jolt of excitement it sorely needed. Three games in and what Rock of Ages 3: Make and Break might lack in terms of surprise at this point, it makes up for by giving players the keys to create surprises of their own.
Stuart GippJul 31, 2020
Rock of Ages 3 failed to impress us on almost any level. It's definitely a game with character, and it could feasibly work its charms on you, but in its drive to be different and unusual it seems to have neglected to be fun. Still, it certainly has an audience; broadly speaking, you don't get to a second sequel without your game mattering to someone.

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