Metropolis: Lux Obscura
About this game
Developer: Sometimes You
Content Rating: Mature
This city is rotten to the core. You can't even tell night from day in this hell where big money runs everything. And the best way to prove you're right is with brute force. Jon Lockhart walked through the prison gates a free man, after spending years imprisoned as the supposed murderer of an old friend. He returned once more to the city where it all started intent on figuring out who it was that framed him for the murder and make them pay in blood for the crime. It'd take some work with the key witness dead, but that just meant he'd have to flush out every rat from hiding. Old friends and new enemies. Search for the truth, for loyalty and sanity - but all you can find here is redemption, betrayal and death. Welcome to Metropolis.
Gamer Reviews19 Reviews
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Critic Reviews4 Reviews
I should mention that the game is loaded with adult content. Oh sure, there’s drinking, smoking and cursing, but there are also topless strippers and at least one surprisingly graphic sex scene. How graphic? Well, Lockheart might want to think about manscaping. I will say I’ve never played a game like Metropolis: Lux Obscura and I’m glad I did, but I think it has narrow appeal. If you like Sin City, it’s worth a look.
The thing is, I actually found the presentation itself quite decent. The art style is very well crafted by Ukrainian artist Oleg Okunev, whose talents set up the theme that the game is going for exceptionally well. The voice acting isn’t too bad either, doing its best to enhance the whole Noir mood that the effective art style provides. It’s more the space in between that falls flat on its face. It’s like sinking into an attractive cake only to find a dry, bland filling contained within.
Metropolis: Lux Obscura wants so hard to be edgy and adult while trying to combine match 3 and RPGs into a fun combination. Absolutely everything Metropolis attempts to do is done better elsewhere. I’m sure it’s in a far less insulting manner as well. Nothing in this project pans out the way it should, and I can only suggest it remains obscure.